|
The See-through Shader lets you see your playable characters inside any mesh without being obstructed by it. It doesn't matter if it is a building, a bridge, a cave, or whatever else you can imagine.
Just apply the shader using one of our provided tools, register a player and it works. The best thing about it is: It doesn't need any additional changes to your mesh!
We included plenty of super helpful tools to get the effect to work within seconds.
For a non-player-based setup use our player-independent standard dissolve feature or a mix of both.
Note: This shader is meant for use with the standard shader/ lit shaders. But we offer many ways to add the 'See-through Shader' to your custom shaders, for more see below 'Extend your existing custom shaders'
6 AMAZING OBSTRUCTION MODES(and Combinations):
1. None - Removes parts of the mesh that is above a certain Y height
2. Angle - Removes geometry that is angled toward the camera
3. Cone - Removes geometry that is inside a cone between the player and the camera. Additionally, there is a combination of Angle and Cone.
4. Circle - removes geometry that is inside a circle around the player
5. Cylinder - Removes geometry that is inside a cylinder between the player and the camera. Additionally, there is a combination of Angle and Cylinder.
6. Curve - Removes geometry inside the region defined by a curve.
透视着色器可以让你在任何网格中看到可玩角色,而不会受到网格的阻碍。无论是建筑物、桥梁、洞穴还是其他任何你能想象到的东西,都没有关系。
只需使用我们提供的工具之一应用着色器,注册一个玩家,它就可以工作了。最棒的是 它不需要对你的网格进行任何额外的修改!
我们提供了大量超级有用的工具,可在数秒内实现效果。
对于非基于玩家的设置,请使用我们的独立于玩家的标准溶解功能,或将两者混合使用。
注意:此着色器可与标准着色器/灯光着色器一起使用。但我们提供多种方法将 "透视着色器 "添加到您的自定义着色器中,更多信息请参阅下文 "扩展您现有的自定义着色器"。
6 种令人惊叹的遮罩模式(及组合):
1. 无 - 去除网格中超过一定 Y 高度的部分
2. 角度 - 移除与摄像机成一定角度的几何体
3. 锥形 - 移除位于玩家和摄像机之间锥形内的几何体。此外,还有角度和锥形的组合。
4. 圆形 - 删除位于玩家周围圆圈内的几何体
5. 圆柱体 - 删除位于玩家和摄像机之间的圆柱体内的几何体。此外,还有 "角度 "和 "圆柱体 "的组合。
6. 曲线 - 删除曲线定义区域内的几何体。
|