Description
This blueprint is designed to make placing stairs in your scene as painless as possible. Every game is different, so I tried to expose as many variables as I could. Being modular, you can put in your own assets, update the assets measurements (so the blueprint knows how to calculate everything), and simply scale the blueprint itself to see the results. It will automatically update as you scale it, calculating the appropriate number, sizes and locations of assets depending on the options you have chosen.
You can enable and disable each piece, you can control the height of the floors (not tied into the height of the stair geometry, things will automatically scale for you), control individual materials, draw distances, railing offsets to pull them away from edges, pillar controls independent X and Y directions, material updates. There are a broad number of exposed options for you to take advantage of.
There are a total of 2 blueprints included in this pack. 1 is for the stairs itself, and the other is an assets 'information' tool to help judge the size of your asset based on the bounds relative to the pivot point. It is useful for quickly finding your assets measurements if you don't want to update the values in the stairs blueprint trying to find it.
Technical details
Features:
There are 6 stair types to choose from: Straight, U shaped, Square, Zig-zag, L shaped, or E shaped
Fully Modular
Customizable assets: stairs, stair railings, floor railings, railing posts, pillars, trim, trim corner
Customizable draw distances for each asset type
The ability to scale and offset assets
You can disable anything you don't need. So if you just want the platforms with the railings, you can use just that
You can set custom materials for each piece
If you don't need railings, you can disable them entirely for a side, or cut out a section at a given position and size
The posts have a control to set how many you need in either the X or Y axis of the blueprint
The length of the stairs can be set to zero. This allows vertical assets such as fire escapes to be created
A blueprint titled "BP_Asset-Info" is there encase you're not entirely sure about the size or dominant axis your asset is. It takes into account the assets bounds, figures out which way it's facing, and calculates from the pivot point to the end. This is good for stairs or railings if you're not entirely sure how big they are or what axis it's facing. (it's just here encase anyone needs it)
Number of static mesh: 80
Number of Blueprints: 2
Number of textures: 17 ranging from 4096x4096 to 8x8
Supported Development Platforms:
Windows: Yes
Mac: Yes
描述
此蓝图旨在让您尽可能轻松地在场景中放置楼梯。每个游戏都各不相同,因此我尝试尽可能多地展示变量。由于采用模块化设计,您可以添加自己的资源,更新资源尺寸(这样蓝图就能自动计算所有参数),然后只需缩放蓝图即可查看结果。缩放时,蓝图会自动更新,并根据您选择的选项计算资源的适当数量、尺寸和位置。
您可以启用和禁用每个组件,控制楼层高度(不受楼梯几何高度的限制,所有元素都会自动缩放),控制单个材质、绘制距离、调整栏杆偏移以使其远离边缘,控制柱子独立的 X 和 Y 方向,以及更新材质。蓝图包中包含大量可供您利用的选项。
此包共包含 2 个蓝图。一个用于楼梯本身,另一个是资源“信息”工具,可帮助您根据相对于枢轴点的边界判断资源的大小。如果您不想在楼梯蓝图中更新数值来查找,它可以快速找到您的资源尺寸。
技术细节
特点:
有 6 种楼梯类型可供选择:直线、U 形、方形、之字形、L 形或 E 形
完全模块化
可自定义资源:楼梯、楼梯扶手、地板扶手、栏杆柱、柱子、装饰条、装饰条转角
每种资源类型的可自定义绘制距离
可缩放和偏移资源
您可以禁用任何不需要的资源。因此,如果您只需要带栏杆的平台,就可以使用带栏杆的平台。
您可以为每个部件设置自定义材质。
如果您不需要栏杆,您可以完全禁用某一侧的栏杆,或者在指定位置和尺寸处切割一段。
柱子上有一个控件,可以设置在蓝图 X 轴或 Y 轴上所需的数量。
楼梯的长度可以设置为零。这允许创建垂直资源,例如消防梯。如果您不确定资源的大小或主导轴,可以使用名为“BP_Asset-Info”的蓝图。它会考虑资源的边界,确定其朝向,并计算从枢轴点到末端的长度。如果您不确定楼梯或栏杆的尺寸或朝向,这非常适合创建它们。(它就在这里,以备不时之需)
静态网格数量:80
蓝图数量:2
纹理数量:17,尺寸范围从 4096x4096 到 8x8
支持的开发平台:
Windows:是
Mac:是
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