This plugin provides you with Blueprints and C++ to read & write Excel.xslx file data directly.
Unlike UE has to import CSV as datatables to use excel data, it's super convenient to read excel sheets directly. Pushing a bit further, it's more efficient to sync excel data to UE automatically whenever excel file changed.
Features:
Read/Write Excel file
Read/Add/Remove/Copy excel sheets
Get/Set cell's value
Supported Types: bool, int, float, string, date
Watching excel file changed to notify events to reload game logic
Easy to use. >100 Blueprint nodes.
Read and write excel cell's appearance, like font, format...
Use whole excel file as Data Registry source
Read row items as a Struct item
Supported Platforms: Win64, Android, Mac, IOS
该插件通过蓝图和C++实现对Excel.xlsx文件数据的直接读写。
不同于虚幻引擎需将CSV导入为数据表才能使用Excel数据,本插件可直接读取Excel工作表,操作极其便捷。更进一步,当Excel文件发生变更时,本插件能自动同步数据至虚幻引擎,显著提升效率。
功能特性:
读写Excel文件
读取/添加/删除/复制Excel工作表
获取/设置单元格值
支持类型:bool, int, float, string, date
监听Excel文件变更事件以重载游戏逻辑
操作简便 >100个蓝图节点
读写单元格外观属性(字体、格式等)
将整个Excel文件作为数据注册表源
以结构体项形式读取行数据
支持平台:Win64、Android、Mac、iOS
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