Description
Brief introduction:
Closeup Camera is a pure data-driven tool that can be used to quickly make various game shots. It is especially useful for action games, such as making execution shots and special attack shots. I use it a lot in my own game practice. Complex camera movements can be achieved without changing the player's original camera Settings and without creating level sequences.
Why do you need it:
· Pure data driven, no need to write extra blueprint logic, create level sequences, add lots of camera slots.
· Each close-up corresponds to a data asset, which can be reused quickly. It is not limited to a certain character, but needs to distinguish between players and other characters.
· Provides multiple functions and supports custom opening and closing.
· When a close-up is played, a new camera and SpringArm are spawned, and the original player camera is not modified.
· Easy to use, with animation notification, components, blueprints macro can play close-up.
· It offers dozens of ready-made close-ups that can be used in your own game after you fine-tune the parameters.
· Allows the use of curves to control the motion of each frame of the camera and SpringArm.
· Written by pure blueprints, almost every variable and function is richly annotated and easy to learn and modify.
· You can create a dynamic and complex execution camera.
描述
简介:
特写相机是一个纯数据驱动的工具,可用于快速拍摄各种游戏镜头。它尤其适用于动作游戏,如执行射击和特殊攻击射击。我在自己的游戏练习中经常使用它。无需更改玩家的原始相机设置,也无需创建关卡序列,即可实现复杂的相机移动。
你为什么需要它:
·纯数据驱动,无需编写额外的蓝图逻辑,创建级别序列,添加大量相机插槽。
·每个特写对应一个数据资产,可以快速重用。它不限于某个角色,而是需要区分玩家和其他角色。
·提供多种功能,支持自定义打开和关闭。
·当播放特写时,会生成一个新的相机和SpringArm,并且不会修改原始玩家相机。
·易于使用,带有动画通知、组件、蓝图宏可以播放特写。
·它提供了几十个现成的特写镜头,可以在您微调参数后用于您自己的游戏。
·允许使用曲线来控制相机和SpringArm的每一帧的运动。
·由纯蓝图编写,几乎每个变量和函数都有丰富的注释,易于学习和修改。
·您可以创建动态和复杂的执行摄影机。
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