Fish-Networking Pro supplements more features to our free product. Fish-Networking is an easy to use, feature rich HLAPI networking library for Unity. Our product is created and led by a professional game developer, and improved regularly through community feedback and submissions.
Fish-Networking Pro is faster and provides more features than any other networking solution in it's price range. With FishNet you can scale larger while saving over 70% in server fees compared to competitors, and access free features commonly only seen in expensive products.
Develop games on Fish-Networking for massively multiplayer, competitive arcade, shooters and more.
We fully support Unity LTS for 2021, 2022, 2023, and Unity 6.
Pro features!
* Lag compensation to provide collider rollback for accurate hit results.
* Easily automatically remove server logic from client builds.
* Network Level of Detail, capable of reducing bandwidth used on moving objects up to 95%.
* NetworkTransform extrapolation to improve moving object smoothing for clients on unstable connections.
* Choose to synchronize specific parameters for your Animators, saving additional bandwidth.
* Run your multiplayer game offline without an Internet connection with our Yak transport.
Our features are endless!
• Rigidbody controllers and real-time physics interactions support!
• Zero hotpath allocations.
• Built-in client-side prediction with examples!
• Nested network objects.
• SyncVar, SyncObject, RPCs.
• Synchronize more data types.
• Clear and completely commented API and XML.
• Fast domain reload support.
• Quick and easy addressables support.
• Powerful single, additive, stacked scene management.
• Advanced area of interest and level of detail system.
View a comparison list here!
Fish-Networking Pro 为我们的免费产品补充了更多功能。Fish-Networking 是一个易于使用、功能丰富的 Unity HLAPI 网络库。我们的产品由专业游戏开发人员创建和领导,并通过社区反馈和提交定期改进。
与同价位的其他网络解决方案相比,Fish-Networking Pro 速度更快、功能更多。有了 FishNet,您可以扩大规模,同时比竞争对手节省 70% 以上的服务器费用,还能使用昂贵产品中常见的免费功能。
在 Fish-Networking 上开发大型多人游戏、竞技街机、射击游戏等。
我们完全支持 Unity LTS 2021、2022、2023 和 Unity 6。
专业功能!
* 滞后补偿可提供对撞机回滚,以获得准确的命中结果。
* 从客户端构建中轻松自动移除服务器逻辑。
* 网络详细程度,可将移动物体所使用的带宽减少 95%。
* NetworkTransform extrapolation(网络变形外推法),可为连接不稳定的客户端改善移动物体平滑效果。
* 选择同步动画师的特定参数,节省额外带宽。
* 使用我们的 Yak 传输功能,无需互联网连接即可离线运行多人游戏。
我们的功能数不胜数!
- 支持刚体控制器和实时物理交互!
- 零热路径分配。
- 内置客户端预测(附示例)!
- 嵌套网络对象。
- SyncVar、SyncObject、RPC。
- 同步更多
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