着色/阴影 【更新】Unified Triplanar Shader & Material Property Block API 1.1.0

Unity插件信息
插件名称: Unified Triplanar Shader & Material Property Block API
插件官网: https://assetstore.unity.com/packages/vfx/shaders/unified-triplanar-shader-material-property-block-api-241429
版本: 1.1.0
解压密码:
素材类型: 着色/阴影



Features
URP, HDRP and Built-in support
Supports normal maps, metallic/gloss maps, occlusion maps
Material Property Block Support
Scripting API: One API for all render pipelines.

You don't have to concern yourself with what RP you are on right now.
Your code stays the same, everywhere!

No coding skills required:
All properties are accessible through the shader inspector too.

Multiple shader variations:
Simple (performance), Complex (high quality)

Multiple shader layouts:
Optimized for often required use cases like
Top/Middle/Bottom, X/Y/Z, SingleTexture.

Based on Unity shaders:
It supports anything the normal shaders do (GPU instancing).

Shader Graphs for URP and HDRP: Modify the shaders to your liking.

Shader documentation:
Everything is documented with comments so you can follow along easily.

Demos: All shaders (and variations) are presented in demo scenes with a ready-to-go UI.

Full Source Code included!
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere.


功能
URP、HDRP 和内置支持
支持法线贴图、金属/光泽贴图、遮挡贴图
材质属性块支持
脚本 API: 一个 API 适用于所有渲染管道。

你不必关心现在正在使用哪种 RP。
您的代码在任何地方都保持不变!

无需编码技能:
所有属性均可通过着色器检查器访问。

多种着色器变化:
简单(高性能)、复杂(高质量)

多种着色器布局:
针对经常需要的使用情况进行了优化,如
Top/Middle/Bottom、X/Y/Z、SingleTexture。

基于 Unity 着色器:
它支持普通着色器的任何功能(GPU 实例化)。

用于 URP 和 HDRP 的着色器图形:根据自己的喜好修改着色器。

着色器文档:
所有内容都附有注释,让你轻松掌握。

演示 所有着色器(和变体)都以演示场景的形式呈现,并配有随时可用的用户界面。

包含完整源代码
作为一名开发人员,我深知没有源代码访问权限是多么恼人的一件事。如果您喜欢,请提醒其他人购买该插件。不要随处复制粘贴。



作者 cg小白兔 发表于 7 小时前
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