A system created to design and manage the conversations and dialogues inside your game with a comfortable graphic interface. Using a graph interface, you can treat the elements of your dialogues as nodes, and manage them, re-order them, and structure them as you see fit.
Different kinds of nodes to control the flow of your conversations:
- Messages
- Choices
- Booleans
- Conditionals
- Bookmarks
- Loops
- Events
- Boolean operations (AND, OR, NOT...)
- And many more...
该系统采用舒适的图形界面,用于设计和管理游戏中的对话。通过图形界面,您可以将对话元素视为节点,并根据自己的需要对其进行管理、重新排序和结构化。
不同类型的节点可控制对话流程:
- 信息
- 选择
- 布尔
- 条件
- 书签
- 循环
- 事件
- 布尔运算(AND、OR、NOT)
- 还有更多
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