场景/物件 树干苔藓生物群石头地面植物枯木C4D模型Moss Biome Ground Scatter























Description
This asset kit contains 79 different variants of nature assets fitting into a mossy biome. All assets are as photorealistic as possible while still preserving managable polygon count. You are free to use them in your 3D scenes, VFX and Games, change them to your liking or kitbash and scatter them into every scene that comes to your mind.

The assets work in every 3D studio or game engine. If you work with the native Blender scene you will also find two Geometry nodes setups that you can utilize for quick scattering on meshes. In this newest version the Geo Nodes Group is extended with many handy attributes and a wind system. This tutorial shows the new features.

There is only a single material and PBR texture set per asset type. One for the dead wood, one for the stones, one for all of the moss, one per additional plant species and ground coverage. This makes it easy for you to change and manage things if necessary.


说明
该资产包包含 79 种不同的自然资产,适合苔藓生物群落。所有资产都尽可能逼真,同时还保留了可管理的多边形数量。您可以在三维场景、视觉特效和游戏中自由使用这些资产,也可以根据自己的喜好对其进行改动,或将其拼凑并分散到您想到的每个场景中。

这些资产适用于所有三维工作室或游戏引擎。如果你使用的是原生的 Blender 场景,你还可以找到两个几何节点设置,用于在网格上快速散布。在最新版本中,“几何节点组 ”扩展了许多方便的属性和风力系统。本教程将展示这些新功能。

每种资产类型只有一个材质和 PBR 纹理集。枯木、石头、所有苔藓、其他植物种类和地面覆盖物各一个。这样您就可以在必要时轻松更改和管理。









作者 cg小白兔 发表于 前天 16:59
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