环境 Modular Modern Wine Cellar 适配UE4.27模块化现代酒窖酒瓶酒桶

Unreal插件信息
插件名称: Modular Modern Wine Cellar
官网地址: https://www.unrealengine.com/marketplace/en-US/product/modular-modern-wine-cellar
版本: 4.27
解压密码:
引擎版本: UE4 
素材类型: 环境












Modular modern wine cellar.
Bottles, crates, 2 types of barrel, racks and rack sign have a procedural material that changes parameters depending on the position in space, which speeds up the assembly of levels and quickly create dozens of variations of bottles. (Please watch the video demo).

Packages Included: Wine bottles, glass and crates
The map shown in the "Showcase" video is included in the project. Screenshots made with UE5 static lighting.

Technical Details
Features:
Procedural material for bottles, crates, 2 types of barrel, racks and rack sign
Quick replacement of labels and logos
Custom lightmap UV
Modular system
Pre-assembled blueprints for easy assembly
Number of Unique Meshes: 127
Collision: Yes, for props\cabinets automatically generated, for modules per-poly
Tris count: From 14 to 15252 (all meshes at overview scene - 256900)
LODs: no
Number of Materials and Material Instances: 13 materials and 76 instances
Number of Textures: 176
Texture Resolutions: from 256*256 to 4096*4096, also one atlas 4\2 pixels for the material of the bottles
Number of Blueprints: 55
Supported Development Platforms: Windows
Documentation and important notes:
If you build the scene from scratch, don't forget to disable GI Lumen in the postprocess (or copy the postprocess from the showcase scene).
The project is configured for use with static lighting, but if you want to use it with Lumen, I wrote a short guide that should help you reconfigure the light and set the settings for better performance :) - link here
P.S. If you liked the content, please give a rating, it gives me motivation to do more stuff :)


模块化现代酒窖
酒瓶、板条箱、2 种酒桶、酒架和酒架标志均采用程序化材料,可根据空间位置改变参数,从而加快关卡的组装速度,并快速创建数十种不同的酒瓶。(请观看视频演示)。

软件包包含 酒瓶、玻璃和板条箱
项目中包含 “展示 ”视频中显示的地图。使用 UE5 静态照明制作的截图。

技术细节
特点
酒瓶、板条箱、2 种酒桶、酒架和酒架标志的程序素材
快速更换标签和徽标
自定义光图 UV
模块化系统
预装蓝图,便于组装
独特网格数:127
碰撞 是,为道具自动生成,为模块按聚合物自动生成
特里斯数 从 14 到 15252(概述场景中的所有网格 - 256900)
LODs: 没有
材质和材质实例数量:无 13 种材质和 76 个实例
纹理数量 176
材质分辨率:从 256*256 到 4096*4096,还有一个 4\2 像素的瓶子材质图集
蓝图数量 55
支持的开发平台: Windows 视窗
文档和重要说明:
如果你从头开始创建场景,不要忘记在后处理中禁用 GI Lumen(或从展示场景中复制后处理)。
该项目是为使用静态灯光而配置的,但如果你想使用 Lumen,我写了一份简短的指南,可以帮助你重新配置灯光并设置得更好。





作者 cg小白兔 发表于 4 小时前
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