脚本/功能 【更新】PIDI Skin and Eye Shaders 3 3.2.6皮肤和眼部着色器

Unity插件信息
插件名称: PIDI Skin and Eye Shaders 3
插件官网: https://assetstore.unity.com/packages/tools/particles-effects/pidi-skin-and-eye-shaders-3-276713
版本: 3.2.6
解压密码:
素材类型: 脚本/功能
















This is the Individual, Per-Seat version of the asset. Every member of your team with access to the Unity project where the shader is being used requires a license. If you are working on a larger team or require multiple seats, please check our Team Edition.

PIDI : Skin and Eye Shaders 3 is the latest version of our skin & eye rendering solution for Unity
This asset is compatible with Unity 6

The Skin shader offers unparalleled realism and advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles through GPU tension maps, support for HDRP and Universal RP as well as compatibility with all kinds of devices from mobile to high-end desktop.

The Eye shader brings extra life to your characters with the easiest workflow possible. No textures needed, full control over every part of the eye's appearance and enough flexibility to render both humans and monsters.

PIDI : Skin & Eye Shaders 3 is all you need to bring your characters to life.

IMPORTANT : Dynamic wrinkles via GPU based tension maps require Vertex Buffer support, not compatible with WebGL.

Notice : The use of LTS versions of Unity is highly recommended and they are the only supported versions for URP / HDRP development.

Important : In order to take advantage of the advanced features of this asset such as dynamic wrinkles it is necessary to create custom normalmaps and additional textures for your model, which may not always be possible if you use pre-generated or procedural characters from third party tools. Please contact us if you need additional information


这是该资源的单机版。您团队中每位有权访问使用该着色器的 Unity 项目的成员都需要获得许可证。如果您的团队规模较大或需要多个席位,请查看我们的团队版。

PIDI:皮肤和眼部着色器 3 是我们为 Unity 打造的皮肤和眼部渲染解决方案的最新版本。此资源与 Unity 6 兼容。

皮肤着色器提供无与伦比的真实感和高级功能,例如实时半透明、次表面散射、通过 GPU 张力贴图实现的动态皱纹、对 HDRP 和 Universal RP 的支持,以及与从移动设备到高端桌面的各种设备的兼容性。

眼部着色器以最简单的工作流程为您的角色增添活力。无需纹理,即可完全控制眼睛外观的每个部分,并具有足够的灵活性来渲染人类和怪物。

PIDI:皮肤和眼部着色器 3 是您赋予角色生命力的必备工具。

重要提示:通过基于 GPU 的张力贴图实现动态褶皱需要顶点缓冲区支持,且不兼容 WebGL。

注意:强烈建议使用 Unity LTS 版本,该版本是唯一支持 URP/HDRP 开发的版本。

重要提示:为了充分利用此资源的高级功能(例如动态褶皱),您需要为模型创建自定义法线贴图和附加纹理。如果您使用第三方工具生成的预生成角色或程序化角色,则可能无法实现此功能。如果您需要更多信息,请联系我们。





作者 cg小白兔 发表于 7 小时前
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