This collection contains everything you need to create a realistic-looking rocky environment.
The project includes 12 unique assets:
2 Huge Cliffs
2 Big Cliffs
2 Plateau Cliffs
3 Medium Rocks
3 Small Rocks
The example scene from the images is included (except for the foliage).
The rocks and cliffs are sculpted from every side in various shapes, which allows the creation of various rock formations.
Powered with tileable textures, you can scale rocks up and down without significant quality loss, maintaining crisp details from far and close distances.
Several rock appearances are possible due to flexible moss and snow layers (check the last images in the gallery).
The textures, such as Base Color, Normal, Mask, and ORM map, are used in the project and their resolution is mostly 2048x2048.
All the assets are optimized for smooth gameplay. All rocks have LODs and collision.
In the project, I used a CUSTOM SHADER, its BREAKDOWN can also be found inside the project package.
此系列包含创建逼真的岩石环境所需的一切。
该项目包括12项独特资产:
2巨大的悬崖
2大悬崖
2高原悬崖
3中等岩石
3小石头
包括图像中的示例场景(树叶除外)。
岩石和悬崖从四面八方雕刻成各种形状,可以创造出各种岩层。
采用可平铺纹理,您可以在不明显质量损失的情况下上下缩放岩石,保持远近距离的清晰细节。
由于灵活的苔藓和雪层,可能会出现几种岩石外观(请查看画廊中的最后一张图片)。
项目中使用了基础颜色、法线、蒙版和ORM贴图等纹理,其分辨率大多为2048x2048。
所有资产都经过优化,以实现流畅的游戏体验。所有岩石都有LOD和碰撞。
在这个项目中,我使用了一个自定义SHADER,它的分解也可以在项目包中找到。
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