Description
A locally-bound global shader interaction system for Unreal Engine 5.3+ specially-made for indie developers looking to take the visuals of their project to the next level. Utilizing the power of NiagaraGrid2D and Runtime Virtual Textures,
Prismatiscape features performant wind, water, surface and foliage simulations with automatic drawing from drag-and-drop components. It also includes an easy-to-use custom Pivot-Painting script for creating interactive foliage.
Important/Additional Notes:
After installing and enabling the plugin for the first time, if you see the message "Warning CreateExport: Failed to load Outer for resource..." on project start-up, close your project immediately without saving any of the Prismatiscape Blueprints.
The errors will be fixed permanently when you reopen the project (seems to be an Engine bug, will investigate soonTM)
Ensure "Enable Virtual Texturing" is ticked (Edit -> Project Settings)
Any changes made INSIDE the Prismatiscape plugin folder will be reverted when you update to the next version - ensure you make Child Classes of anything you want to override, or override variables in the Component Instances when they're added to your Actors.
描述
虚幻引擎5.3+的本地绑定全局着色器交互系统,专为希望将项目视觉效果提升到一个新水平的独立开发人员而设计。利用NiagaraRid2D和运行时虚拟纹理的强大功能,
Prismatiscape具有高性能的风、水、表面和树叶模拟功能,可通过拖放组件自动绘制。它还包括一个易于使用的自定义枢轴绘画脚本,用于创建交互式树叶。
重要/附加说明:
首次安装并启用插件后,如果您在项目启动时看到消息“警告CreateExport:未能加载资源的外部…”,请立即关闭项目,不保存任何Prismatiscape蓝图。
当您重新打开项目时,错误将被永久修复(似乎是引擎错误,将很快进行调查TM)
确保勾选“启用虚拟纹理”(编辑->项目设置)
当您更新到下一个版本时,在Prismatiscape插件文件夹中所做的任何更改都将被还原-确保您将要覆盖的任何子类设置为子类,或者在将组件实例中的变量添加到Actor时覆盖它们。
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