Behavior Designer Pro brings AAA-quality behavior trees to Unity, supercharged with the performance of the DOTS architecture. Whether you're working with GameObjects or Entities, in 2D or 3D, Behavior Designer Pro lets you design lifelike AI agents across any genre - no DOTS experience required.
Why Behavior Trees?
Used by AAA studios, behaviour trees provide a clear, modular way to define complex AI decision-making. Behavior trees are perfect for everything from enemy combatants and NPCs to boss fights and ambient wildlife.
Key Features
Built on DOTS for ultra-efficient data flow and processing
Use with a Entities, Hybrid, or GameObjects Workflow
Visual Editor: Intuitive, node-based workflow for rapid development
Visual Debugger: Realtime runtime insights and breakpoints
Extensive API: Familiar and flexible for coders
Zero allocations after startup: Built for performance-critical projects
Utility Theory: Evaluate tasks dynamically based on context
Conditional Aborts: Dynamic evaluation based on the current environment
Shared Variables: Seamless communication between tasks
Event System: Respond to gameplay triggers without hardcoding
Save/Load Support
Fast Delegates: Reuse your own code effortlessly
Extensible Editor: Add your own node types and functionality
15+ Sample Scenes to get started quickly
Behavior Designer Pro为Unity带来了AAA质量的行为树,增强了DOTS架构的性能。无论您是使用游戏对象还是实体,无论是2D还是3D,Behavior Designer Pro都可以让您在任何类型中设计逼真的AI代理,而不需要DOTS经验。
为什么是行为树?
AAA工作室使用的行为树提供了一种清晰、模块化的方法来定义复杂的人工智能决策。行为树非常适合从敌方战斗人员和NPC到boss战斗和环境野生动物的一切。
主要特点
基于DOTS构建,实现超高效的数据流和处理
与实体、混合或游戏对象工作流一起使用
可视化编辑器:直观的、基于节点的工作流程,用于快速开发
可视化调试器:实时运行时洞察和断点
广泛的API:编码人员熟悉且灵活
启动后零分配:专为性能关键型项目而设计
效用理论:基于上下文动态评估任务
条件中止:基于当前环境的动态评估
共享变量:任务之间的无缝通信
事件系统:无需硬编码即可响应游戏触发器
保存/加载支持
快速委托:轻松重用自己的代码
可扩展编辑器:添加您自己的节点类型和功能
15+示例场景,快速入门
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