Description
Our system includes multiple easy-to-use components that work seamlessly together, including a state manager, equipment system, experience system, combat system, targeting system, and status system. Each component is fully customizable, allowing you to create the exact combat experience you want for your game.
Adjustable Collision Component
Easily modify weapon collision trace with unique gameplay tags
Targeting component
Smooth, flexible target lock on camera limit control with a clean lock on UI elements
系统描述
我们的系统包含多个易于使用且能无缝协作的组件,包括状态管理器、装备系统、经验系统、战斗系统、瞄准系统和状态系统。每个组件都可完全自定义,让您为自己的游戏创造出想要的战斗体验。
可调整的碰撞组件
使用独特的游戏标签轻松修改武器碰撞轨迹
瞄准组件
流畅、灵活地锁定目标,对摄像头进行限制控制,并对用户界面元素进行干净利落的锁定
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