编辑器拓展 【更新】World Streamer 2 1.5.9 游戏流式传输系统插件

Unity插件信息
插件名称: World Streamer 2
插件官网: https://assetstore.unity.com/packages/tools/terrain/world-streamer-2-176482
版本: 1.5.9
解压密码:
素材类型: 编辑器拓展
本帖最后由 微笑的猫 于 2023-12-1 12:01 编辑


World Streamer系列索引:

World Streamer 1.5  下载链接
World Streamer 1.9.6  下载链接
World Streamer 2 1.0.6  下载链接
World Streamer 2 1.5.6  下载链接
World Streamer 2 1.6.3  下载链接
World Streamer 2 1.6.6  下载链接

















Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system.

To run HD or URP please import pack to HD or URP project and then import the support pack which is inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.

描述
IMPORTANT: This tool is for advanced unity users
Pack support unity:
Unity 2019
Unity 2020
Unity 2020.3+ LTS HD RP 10.3+
Unity 2020.3+ LTS URP 10.2+
Unity 2020.3+ LTS HD RP 10.7+
Unity 2020.3+ LTS URP 10.7+
Unity 2021
Unity 2021.1+ HD RP 11.0+
Unity 2021.1+ URP 11.0+
Unity 2021.2+ HD RP 12.1+
Unity 2021.2+ URP 12.1+
Unity 2021.3+ LTS HD RP 12.1+
Unity 2021.3+ LTS URP 12.1+
Unity 2022
Unity 2022.1+ HD RP 13.1+
Unity 2022.1+ URP 13.1+
Unity 2022.2+ HD RP 14.0+
Unity 2022.2+ URP 14.0+

To run HD or URP please import pack to HD or URP project and then import the support pack which is inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.

World Streamer is a memory streaming and optimization system. By using it you are able to stream whole your game from a disc in any axis and space or simply change background of your scene into low poly representation. You are able to create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons in our local area updater. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It's perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks.

Features:
floating point error fix system
looped world system
low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
multi scene editing support
multiple layers streaming
support for multiple devs working at one area
removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
ring streaming (replacement of the objects according to the distance)
collider hit streaming option
support for extremely big worlds
easy automatic processes will save your development time
in few clicks you can stream endless world
work in any axis and space: 2d, 3d, vertical, horizontal
reduce RAM,CPU,GPU,VRAM usage of your game
reduce number of objects in your scene
spawned player support
physics manager
load your world in background ( async loading )
compatible with amplify, graphine and any other texture stream system
loading screen system
LOD system for split terrains
Our floating point system support unity dynamic navmesh
innovative local area updater
terrain culling system based on camera view
GI and lighting manager
Occlusion Culling support
terrain manager to cut your terrain into parts
fully commented opensource code that will help you to work with World Streamer!
direct Atavism MMO system support.
HD and URP support
compatible with:
World Creator
Dynamic Nature Foliage
Atavism MMO
Gaia
uConstruct
Low Poly Terrain - Polaris V2


内存流和优化系统。从任何轴和空间的光盘上流传你的游戏,避免加载屏幕,将背景地形改为低聚网格,使用浮点固定系统。

要运行HD或URP,请将数据包导入HD或URP项目,然后导入 "HD和URP支持 "文件夹中资产的支持包。它将替换着色器、预制板和网格,以便它们能够在开箱即用的RP中工作。也请检查该文件夹中的readme文件。

描述
重要提示:这个工具是为高级unity用户准备的。
包支持unity。
Unity 2019
统一2020
Unity 2020.3+ LTS HD RP 10.3+
Unity 2020.3+ LTS URP 10.2+
Unity 2020.3+ LTS HD RP 10.7+
Unity 2020.3+ LTS URP 10.7+
Unity 2021
Unity 2021.1+ HD RP 11.0+
Unity 2021.1+ URP 11.0+
Unity 2021.2+ HD RP 12.1+
Unity 2021.2+ URP 12.1+
Unity 2021.3+ LTS HD RP 12.1+
Unity 2021.3+ LTS URP 12.1+
统一2022
Unity 2022.1+ HD RP 13.1+
统一2022.1+ URP 13.1+
Unity 2022.2+ HD RP 14.0+
统一2022.2+ URP 14.0+

要运行HD或URP,请将数据包导入HD或URP项目,然后将支持数据包导入 "HD和URP支持 "文件夹的资产中。它将替换着色器、预制板和网格,以便它们能够在开箱即用的RP中工作。也请检查该文件夹中的readme文件。

World Streamer是一个内存流和优化系统。通过使用它,你能够在任何轴和空间从光盘上流传你的游戏,或者简单地将你的场景背景改为低多边形表示。你可以创建无尽的空间游戏、2D平台游戏、第三人称游戏、云点浏览器或任何你想要的游戏,在玩家移动期间没有加载屏幕。你还可以创建无尽的循环世界。只需点击几下,你的游戏就可以从你的光盘上加载了 现在你的场景想有多大就有多大,没有任何限制。你可以在本地区域工作,并通过我们的本地区域更新器的两个按钮来更新世界。你也可以把你的世界分成几层,如:灯光、AI、几何,甚至把它们分成局部区域。对于在同一区域工作的团队来说,这是一个完美的解决方案。世界流媒体对于建筑演示或任何你需要使用尽可能少的内存的应用也很有用。通过流媒体,你可以减少场景中的物体数量。这将节省你的cpu和gpu功率,而且你将只在必要时加载它们。碰撞器流给你提供了流式房间和地板的能力,只有当玩家撞到房间/地板区域的碰撞器时才会出现。你可以在不影响性能的情况下建立整个城镇的内部结构。环形流媒体将用远处的低多边形网格取代你的unity地形。现在你只需点击几下,就能从光盘上流传你的开放世界。

特点。
浮动点错误修复系统
循环的世界系统
地形和树木的低聚网格背景生成器(NatureManufacture和带十字架的树木)。
支持多场景编辑
多层流
支持多个开发者在一个区域工作
消除了unity编辑器在巨大或极其详细的场景中的世界大小限制和速度减慢。
环形流(根据距离来替换物体)。
碰撞器撞击流选项
支持非常大的世界
简单的自动流程将节省你的开发时间
只需点击几下,你就可以串联起无尽的世界
在任何轴和空间工作:2D、3D、垂直、水平
减少你的游戏的RAM、CPU、GPU、VRAM使用量
减少场景中物体的数量
支持生成的玩家
物理学管理器
在后台加载你的世界(异步加载)。
与amplify、graphine和任何其他纹理流系统兼容
装载屏幕系统
用于分割地形的LOD系统
我们的浮点系统支持unity动态导航系统
创新的局部区域更新器
基于摄像机视角的地形剔除系统
GI和照明管理器
支持遮蔽剔除
地形管理器可将你的地形切割成若干部分
完全注释的开源代码,将帮助你与世界流媒体一起工作!
直接支持Atavism MMO系统。
支持高清和URP
与之兼容。
世界创造者
动态自然树叶
Atavism MMO
盖亚
uConstruct
低聚物地形--北极星V2






作者 cg小白兔 发表于 2023-2-1 22:10:40
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