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| 本帖最后由 微笑的猫 于 2024-11-13 10:39 编辑 
 
 
 Eadon AI - Behaviour Trees for Eadon, Invector and Malbers 系列
 
 Eadon AI - Behaviour Trees for Eadon, Invector and Malbers 1.2.2下载链接
 Eadon AI - Behaviour Trees for Eadon, Invector and Malbers 1.3.1下载链接
 Eadon AI - Behaviour Trees for Eadon, Invector and Malbers 1.5下载链接
 Eadon AI - Behaviour Trees for Eadon, Invector and Malbers 2.2下载链接
 
 Important!! If you're updating from a version BEFORE 1.3.0 remove the old version
 
 Eadon AI is a fully featured AI solution based on behaviour trees which can support multiple character controllers. While designed for Eadon Controller, Eadon AI is perfectly capable of driving a character built around Malbers Animal Controller or Invector Third Person Controller and includes features for group behaviours and communication which work across controllers.
 
 Compatibility:
 Eadon Character Controller v1.3 or higher
 Malbers Animal Controller 1.4.0 or higher
 Invector FSM 1.1.8 or higher
 
 Fully documented!
 This asset comes with more than 60 pages of in depth documentation, which can be found also here on our website.
 
 Online support
 Support is via our Discord server here.
 It has the following features:
 
 Based on the same character setup with full access to every controller feature by the AI
 
 Full locomotion
 Inventory and equipment
 Combat
 
 Full AI system based on behaviour trees
 
 Behaviour tree editor and debugger
 Custom action system
 Events
 Behaviour tree context (blackboard) with dynamic initialisation
 Behaviour trees can be shared across multiple entities
 Per character custom initialisation data
 
 Group interactions
 
 Supports switching roles betweeen party members (player to NPC and vice versa)
 Leader/followers
 Companions for main character (other NPCs, pets, etc)
 Events on leader death
 Orders from group leader to group members
 Formations
 Formation orders can be issued by AI and players alike
 
 Navigation system independent
 
 Supports Unity built in NavMesh system
 Supports A* Pathfinding Project Pro
 Mix and match both systems in the same scene
 
 3D pathfinding in space for flying creatures
 Integration with Eadon RPG system
 Optional support for Invector TPC
 Use this instead of Invector FSM AI to leverage behaviour trees
 
 Optional support for Malbers Animal Controller
 Use this instead of Animal Controller Brain to leverage behaviour trees
 Allows group behaviours and interactions with animals/creatures
 AI can mount and ride animals irrespective of controller used
 
 
 
 重要 如果您是从 1.3.0 之前的版本升级,请删除旧版本
 
 Eadon AI 是基于行为树的全功能 AI 解决方案,可支持多个角色控制器。虽然 Eadon AI 是专为 Eadon 控制器设计的,但它完全可以驱动以 Malbers 动物控制器或 Invector 第三人控制器为基础构建的角色,并包含可跨控制器使用的群体行为和交流功能。
 
 兼容性
 Eadon 角色控制器 1.3 版或更高版本
 Malbers 动物控制器 1.4.0 或更高版本
 Invector FSM 1.1.8 或更高版本
 
 文档齐全!
 该资产附带超过 60 页的深度文档,您也可以在我们的网站上找到。
 
 在线支持
 支持通过我们的 Discord 服务器提供。
 它具有以下功能:
 
 基于相同的角色设置,人工智能可完全使用控制器的所有功能
 
 完全运动
 库存和装备
 战斗
 
 基于行为树的完整人工智能系统
 
 行为树编辑器和调试器
 自定义动作系统
 事件
 具有动态初始化功能的行为树上下文(黑板
 行为树可在多个实体间共享
 每个角色自定义初始化数据
 
 群体互动
 
 支持团队成员之间的角色转换(玩家转换为 NPC,反之亦然)
 领导者/追随者
 主角的同伴(其他 NPC、宠物等)
 组长死亡事件
 组长向组员下达命令
 编队
 编队命令可由人工智能和玩家共同发布
 
 独立于导航系统
 
 支持 Unity 内置的导航网格系统
 支持 A* 寻路项目专业版
 在同一场景中混合和匹配两种系统
 
 飞行生物的 3D 空间寻路
 与 Eadon RPG 系统集成
 可选择支持 Invector TPC
 用它代替 Invector FSM AI,以充分利用行为树
 
 对 Malbers 动物控制器的可选支持
 用它代替动物控制器大脑,以利用行为树
 允许群体行为和与动物/生物互动
 无论使用哪种控制器,人工智能都可以骑乘动物
 
 
 
 
 
 
 
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