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| 本帖最后由 微笑的猫 于 2023-12-22 12:24 编辑 
 
 Burning Shader 1.2| 插件名称:Burning Shader 1.2 | 插件官网:访问官网 |  | 版权协议:Red pine1.1 | 解压密码:通用密码 | 
 
 
Burning Shader 1.2   
 Burning Shader 系列索引
 
 Burning Shader 1.3.2  下载链接
 Burning Shader 1.3.3  下载链接
 
 
 
 
 
 
 
 
 
 
 
 
 
 NEW! Added HDRP 10.0 shaders
 NEW! Added HDRP shaders
 NEW! Added non-global shader variations
 NEW! Added URP shaders
 
 Burning Shader is a shader that will help you in creating your game.<br>
 The asset contains 20 variations of the main shader t o optimize and select the visual display depending on your tasks and needs.
 该资产包含主要着色器的20种变化,可以根据你的任务和需要来优化和选择视觉显示
 Supported Platforms:
 All platforms
 
 Asset contain:
 - 20 variations of shader (mettalic or specular color, calculations in local or world space, with or without detail albedo, triplanar mapping and their variations)
 - particle systems of burning (fire, embers, smoke, distortion)
 - script for burning control
 - models and textures (were taken from a free asset Viking Village by UNITY TECHNOLOGIES from Unity Asset Store for demonstration purpose)
 
 To control burning process use "Shader.SetGlobalFloat("StartBurning", FLOAT)" and "Shader.SetGlobalFloat("StopBurning", FLOAT)", where FLOAT is a number from 0 to 1 (off and on respectively).
 If you want to change the burning of each object separately, then use non-global shaders.
 
 
 
 
 
 
 
 
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