着色/阴影 Burning Shader 1.2 火燃烧粒子系统余烬烟雾扭曲着色插件

本帖最后由 微笑的猫 于 2023-12-22 12:24 编辑

插件名称:Burning Shader 1.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Burning Shader 1.2

Burning Shader 1.2

Burning Shader 1.2


Burning Shader 系列索引

Burning Shader 1.3.2  下载链接
Burning Shader 1.3.3  下载链接

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NEW! Added HDRP 10.0 shaders
NEW! Added HDRP shaders
NEW! Added non-global shader variations
NEW! Added URP shaders

Burning Shader is a shader that will help you in creating your game.<br>
The asset contains 20 variations of the main shader t o optimize and select the visual display depending on your tasks and needs.
该资产包含主要着色器的20种变化,可以根据你的任务和需要来优化和选择视觉显示
Supported Platforms:
    All platforms

Asset contain:
    - 20 variations of shader (mettalic or specular color, calculations in local or world space, with or without detail albedo, triplanar mapping and their variations)
    - particle systems of burning (fire, embers, smoke, distortion)
    - script for burning control
    - models and textures (were taken from a free asset Viking Village by UNITY TECHNOLOGIES from Unity Asset Store for demonstration purpose)

To control burning process use "Shader.SetGlobalFloat("StartBurning", FLOAT)" and "Shader.SetGlobalFloat("StopBurning", FLOAT)", where FLOAT is a number from 0 to 1 (off and on respectively).
If you want to change the burning of each object separately, then use non-global shaders.




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作者 拖拉机 发表于 2022-7-5 11:49:49

zse555

Burning Shader 1.2 火燃烧粒子系统余烬烟雾扭曲着色插件
发表于 2022-9-11 01:08:02

Alastor

感谢分享
发表于 2023-3-30 10:33:33
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