| 本帖最后由 微笑的猫 于 2024-3-27 11:46 编辑 
 
 
 Cinematic Sequencer - SLATE系列索引:
 
 Cinematic Sequencer - SLATE 1.9.0  下载链接
 Cinematic Sequencer - SLATE 1.9.2  下载链接
 Cinematic Sequencer - SLATE 1.9.6f1  下载链接
 Cinematic Sequencer - SLATE 1.9.8  下载链接
 Cinematic Sequencer - SLATE 1.9.9  下载链接
 Cinematic Sequencer - SLATE 2.0.2  下载链接
 Cinematic Sequencer - SLATE 2.0.3  下载链接
 Cinematic Sequencer - SLATE 2.1.0  下载链接
 Cinematic Sequencer - SLATE 2.1.5  下载链接
 Cinematic Sequencer - SLATE 2.2.0  下载链接
 Cinematic Sequencer - SLATE 2.2.2  下载链接
 
 SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.
 
 SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor inspired by software like Adobe After Effects and Premiere right inside Unity.
 
 Feature Highlights
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 • Take control in a sleek sequencer editor with all expected pro features.
 • Unparalleled realtime scrubbing and preview with deterministic sampling.
 • Direct and create moving camera shots without the hassle.
 • Automatic smooth blend in and out of the gameplay camera.
 • Compose shots without keyframes utilizing the Dynamic Shot Controller.
 • Play, layer and cross-blend animation clips.
 (with support for root motion, avatar masks, and animated IK controls.)
 (no need to create an animator controller. Legacy clips are also supported.)
 • Animate clip parameters within the clips and achieve much more with far less.
 • Animate any property on the actor or within its whole transform hierarchy.
 • Vizualize and edit animations with 3D Motion Paths directly in the scene view.
 • Playback audio clips and video clips with full editor preview.
 • Organize cutscenes with Time Sections and sub-Cutscenes.
 • Utilize Virtual Actor References for working with prefab actors with ease.
 • Reuse cutscenes at any world position with animation in Cutscene Space.
 • Lots of premade clips included for animating lighting, time, fog, particles, 2D sprites, material properties, facial expressions, head look-at, IK, subtitles, image overlays, even pathfinding and more with full scrubbing and realtime editor preview.
 • Animate anything within a familiar curve editor and an intuitive dopesheet.
 • Play cutscenes in all ways possible. Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.
 • Render to PNG, EXR, or MP4 along with render elements.
 (Free Extension. This feature only works with the Standard Rendering Pipeline).
 • Extend and create custom tracks and clips with ease using a clean API.
 • Publish to all platforms.
 • Source Code included.
 • VR workflow supported.
 • And much more...
 
 Currently Available Integrations:
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 • Dialogue System for Unity.
 • FlowCanvas.
 • SALSA.
 • Master Audio.
 • Midi Player Tool Kit.
 • NodeCanvas.
 • Playmaker.
 • LipSync. (With Realtime Preview)
 • PuppetFace. (With Realtime Preview)
 • FinalIK. (With Realtime Preview)
 • Spine. (With Realtime Preview)
 • CaronteFX. (With Realtime Preview)
 • Alembic Importer. (With Realtime Preview)
 • Post Processing Stack v2. (Animate and blend Depth of Field)
 • Unity HDRP. (Animate and blend Depth of Field)
 • Unity URP. (Animate and blend Depth of Field)
 SLATE 是用于在 Unity 中创建电影或游戏剪辑的最高效、最简单、最直观的音序器,它具有各种独特的功能和艺术家友好的用户界面/用户体验,可在较短的时间内实现最佳的工作流程和效果。
 
 SLATE 将帮助您在 Unity 中以熟悉的线性轨迹为导向的实时编辑器(灵感来自 Adobe After Effects 和 Premiere 等软件)中实现您的创意愿景,而无需烦恼。
 
 功能亮点
 ----------------------
 - 在时尚的音序器编辑器中进行控制,拥有所有预期的专业功能。
 - 通过确定性采样进行无与伦比的实时擦洗和预览。
 - 指导和创建移动镜头,省去麻烦。
 - 自动平滑融入和退出游戏镜头。
 - 利用动态镜头控制器,无需关键帧即可合成镜头。
 - 播放、分层和交叉混合动画片段。
 (支持根运动、头像遮罩和动画 IK 控制)。
 (无需创建动画控制器,也支持传统片段)。
 - 在剪辑中制作剪辑参数的动画,事半功倍。
 - 对演员或其整个变换层次结构中的任何属性制作动画。
 - 直接在场景视图中使用 3D 运动路径可视化和编辑动画。
 - 通过完整的编辑器预览来播放音频片段和视频片段。
 - 使用时间段和子场景组织剪辑。
 - 利用虚拟演员参考,轻松使用预制演员。
 - 在任何世界位置重复使用场景剪辑,并在场景空间(Cutscene Space)中制作动画。
 - 包含大量预制片段,用于制作灯光、时间、雾气、粒子、二维精灵、材质属性、面部表情、头部外观、IK、字幕、图像叠加、甚至寻路等动画,并可进行完全擦除和实时编辑器预览。
 - 在熟悉的曲线编辑器和直观的 dopesheet 中制作任何动画。
 - 以各种可能的方式播放剪辑。一次、循环、乒乓、向前、向后、特定部分或任意组合。
 - 与渲染元素一起渲染为 PNG、EXR 或 MP4。
 (免费扩展。此功能仅适用于标准渲染管道)。
 - 使用简洁的 API 轻松扩展和创建自定义音轨和片段。
 - 发布到所有平台。
 - 包含源代码。
 - 支持 VR 工作流程。
 - 还有更多...
 
 当前可用的集成:
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 - Unity 对话系统。
 - FlowCanvas。
 - SALSA.
 - 音频大师
 - Midi 播放器工具包
 - NodeCanvas
 - Playmaker
 - LipSync. (实时预览)
 - PuppetFace. (带实时预览)
 - FinalIK. (实时预览)
 - 脊柱 (实时预览)
 - CaronteFX. (带实时预览)
 - Alembic Importer. (带实时预览)
 - 后期处理堆栈 v2(动画和景深混合)
 - Unity HDRP。(景深动画与混合) Unity HDRP.
 - Unity URP。(景深动画与混合) Unity URP.
 
 
 
 
 
 
 
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