| 本帖最后由 微笑的猫 于 2024-1-17 15:07 编辑 
 
 
 Auto Hand - VR Physics Interaction  系列索引:
 
 Auto Hand - VR Physics Interaction 1.5.3  下载链接
 Auto Hand - VR Physics Interaction 3.0.1  下载链接
 Auto Hand - VR Physics Interaction 3.1.1  下载链接
 Auto Hand - VR Physics Interaction 3.1.2  下载链接
 Auto Hand - VR Physics Interaction 3.2  下载链接
 Auto Hand - VR Physics Interaction 3.2.2  下载链接
 Auto Hand - VR Physics Interaction 3.2.5  下载链接
 
 Make VR games quickly and easily. Auto Hand is a user-friendly, VR interaction system, which includes a posing system that automatically figures out what pose a hand should take when grabbing
 
 Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints
 
 Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!
 
 Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.
 
 VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.
 
 Features:
 - Major Quality and Performance Update!
 - Includes Rootmotion FinalIK Demo
 - Editor Pose Tool for easy custom pose designing
 
 Hand
 - Hand Grab Projection
 - Hand Projection Highlight
 - High-Quality Physics Touch Interaction
 - Automatic Grab Pose Solver
 - Smooth Animation, Grabbable-to-Hand, and Instant Grab Options
 - Advanced Saved Grab Pose Options
 - Distance Grabbing System
 - Pose Area Driver
 - Accurate Throwing
 - Catching
 - Smashing Events
 - Finger Sway Options
 - Haptic Support
 
 Grabbables
 - (New) Held Pose Animations
 - (New) Custom Stable Held Joints
 - Gentle Grab Option
 - Weightless Grabbable Options
 - Weight/Mass On Grabbables
 - Multi-Handed Grabbing
 - One-Handed Item Swapping
 - Instant Grabbing or Timed Grabbing
 - Highlighting Material Option and Events
 - Grab/Release/Squeeze/Unsqueeze Events
 - Pull-Apart Events
 - Velocity Based Sound Examples
 - Haptic Support
 
 Rigidbody Movement System
 - Rigidbody Movement System
 - Head Collision
 - Climbing (with body throwing)
 - Body Pushing
 - Platforms
 - Flying
 - Stepping/Slopes
 - Height/Crouching
 - Teleporter
 - Automatic Height Smoothing
 
 Additional Features
 - (New) Customizable gun example with slide and clip logic
 - (New) Dispensor Point Driver
 - Magnetic Force Examples
 - Cabinet / Drawer Example
 - Grenade Example
 - Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle
 - UI Interaction System
 - Hand Collision Touch Event Driver
 - Hand Trigger Area Event Driver
 - Stabbing Examples
 - Stickies Examples
 - Place Point Driver
 - Throw Collision Event Driver
 - Smashing and Smashee Event Drivers
 - Low-Performance Impact
 - Setup Wizard
 - Robust UnityEvent/Event Support
 - Well Documented Code and Tooltips
 
 Includes examples for popular input systems
 - Unity XR Input
 - Unity OpenXR Action Input
 - SteamVR (With Index Finger Bending Example)
 - Oculus Integration (With Finger Tracking Example)
 
 
 快速、轻松地制作VR游戏。自动手是一个用户友好的VR交互系统,它包括一个姿势系统,可以自动计算出手在抓取时应该采取的姿势。
 
 Auto Hand是一个高质量的物理交互系统,它的设计是用户友好的,并且是高度可定制的。自动手掌包括在线文档和一个带有质量选项的设置向导,以确保根据您的项目的限制条件获得最佳质量。
 
 Auto Hand包括一个自动姿势生成系统,它将在抓取时配置手的形状。与所有原始碰撞器和网状碰撞器都能很好地工作
 
 配有一个满载的运动控制器,包括平滑运动、传送、攀爬、静态头部碰撞防护系统。
 
 VR物理交互包括重量、碰撞、双手抓取、拉断事件、高质量投掷、距离抓取等效果。基于物理的小工具、杠杆、滑块、门、轮子、转盘和按钮的例子。自动手掌有力地利用了Unity事件和工具提示文档,使其成为一个强大的、用户友好的工具。
 
 特点:
 - 主要的质量和性能更新!
 - 包括 Rootmotion FinalIK 演示
 - 编辑姿势工具,可方便地进行自定义姿势设计
 
 手部
 - 手部抓取投影
 - 手部投射亮点
 - 高质量的物理触摸互动
 - 自动抓取姿势求解器
 - 平滑的动画,可抓取的手,以及即时抓取选项
 - 高级保存的抓取姿势选项
 - 距离抓取系统
 - 姿势区域驱动
 - 准确的投掷
 - 抓取
 - 粉碎事件
 - 手指晃动选项
 - 触觉支持
 
 抓取功能
 - (新) 握持姿势的动画
 - (新)自定义稳定的抓握关节
 - 轻柔抓取选项
 - 无重抓取选项
 - 抓取物上的重量/质量
 - 多手抓取
 - 单手换取物品
 - 即时抓取或定时抓取
 - 突出显示材料选项和事件
 - 抓取/释放/挤压/不挤压事件
 - 拉开事件
 - 基于速度的声音示例
 - 触觉支持
 
 刚体运动系统
 - 刚体运动系统
 - 头部碰撞
 - 攀爬(用身体投掷)。
 - 身体推动
 - 平台
 - 飞行
 - 步行/斜坡
 - 高度/蹲下
 - 遥感器
 - 自动平滑高度
 
 附加功能
 - (新)可定制的枪支例子,带有滑动和弹夹逻辑
 - (新)分配器点驱动
 - 磁力实例
 - 柜子/抽屉实例
 - 手榴弹实例
 - 物理按钮、杠杆、滑块、表盘、轮子和门/把手的例子
 - UI交互系统
 - 手部碰撞触摸事件驱动
 - 手部触发区事件驱动
 - 刺杀实例
 - 贴纸实例
 - 放置点驱动
 - 投掷碰撞事件驱动
 - 砸碎和砸伤事件驱动
 - 低性能冲击
 - 设置向导
 - 强大的UnityEvent/事件支持
 - 记录完备的代码和工具提示
 
 包括流行输入系统的例子
 - Unity XR输入
 - Unity OpenXR动作输入
 - SteamVR(有食指弯曲的例子)。
 - Oculus集成(带手指跟踪实例)。
 
 
 
 
 
 
 
 
 
 
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