| 本帖最后由 微笑的猫 于 2024-12-3 15:09 编辑 
 
 
 Projectile Toolkit 系列索引:
 
 Projectile Toolkit - Targeting and Trajectory Prediction 1.1  下载链接
 Projectile Toolkit - Targeting and Trajectory Prediction 2.0  下载链接
 
 
 Projectile Toolkit is a physics toolkit that solves 3 key problems related to projectile motion: targeting algorithms for gravity-affected rigidbodies to hit the specified target, trajectory prediction algorithms that predict and render the trajectory of a rigidbody, and simulation of aerodynamic movement common in sports such as football, baseball, golf (draw/fade), etc.
 
 Projectile Toolkit is extremly easy to use, and can be quickly integrated into existing projects.
 
 Features:
 - Flexible and Easy to Use, the core API is carefully-designed static methods, can be called directly from your scripts
 - Super Fast, most algorithms don't even touch trigonometric functions
 - Works in both 3D and 2D, (works in 2D if only your game treats y as up axis)
 - Works on all build platforms
 - Plenty of inspirational demos (currently 6 demo scenes including 1 game scene), great for both learning this toolkit and quick prototyping
 - Reusable demos, with "curated control methods" the demos are no longer just for demonstration purpose, you can control them with your own scripts or visual scripts.
 - Full source code
 - Detailed documentation
 
 Bonuses:
 Useful game toolkits such as:
 ★ explosion system
 ★ simple top-down character controller (character movement)
 
 
 
 Projectile Toolkit 是一个物理工具包,可解决与弹丸运动相关的 3 个关键问题:受重力影响的刚体击中指定目标的瞄准算法、预测和渲染刚体轨迹的轨迹预测算法,以及足球、棒球、高尔夫球(拉杆/渐进)等运动中常见的空气动力运动模拟。
 
 Projectile Toolkit 非常易于使用,可以快速集成到现有项目中。
 
 特点
 - 灵活易用,核心 API 是精心设计的静态方法,可直接从脚本中调用
 - 速度超快,大多数算法甚至不接触三角函数
 - 可在 3D 和 2D 环境中运行(如果您的游戏仅将 y 轴视为向上轴,则可在 2D 环境中运行)
 - 适用于所有构建平台
 - 大量启发性演示(目前有 6 个演示场景,包括 1 个游戏场景),非常适合学习本工具包和快速原型开发
 - 可重复使用的演示程序,通过 “精心设计的控制方法”,演示程序不再仅仅用于演示目的,您还可以使用自己的脚本或可视化脚本对其进行控制。
 - 完整的源代码
 - 详细的文档
 
 奖励:
 实用的游戏工具包,如
 爆炸系统
 简单的自上而下角色控制器(角色移动)
 
 
 
 
 
 
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