编辑器拓展 【更新】Mesh Combiner And Pivot Editor 1.15 网格合并编辑

Unity插件信息
插件名称: Mesh Combiner And Pivot Editor
插件官网: https://assetstore.unity.com/packages/tools/modeling/mesh-combiner-and-pivot-editor-51142
版本: 1.15
解压密码:
素材类型: 编辑器拓展
本帖最后由 微笑的猫 于 2025-3-5 10:23 编辑


Mesh Combiner And Pivot Editor 1.12版下载链接








Mesh Combiner And Pivot Editor extension will help you easily combine meshes and edit the pivot point of the combined mesh.

Features:
- Combine meshes of arbitrarily transformed objects;
- Edit pivot point of the combined mesh;
- Combine colliders and create single mesh collider;
- Resize mesh to match scale of the object;
- Save combined mesh.

Package Contains:
- 1 Editor script;
- 2 Runtime scripts;
- 1 Design time script;
- Bridge and dray models;
- 1 Demo scene;

Scripts:
- MeshUtils.cs - contains main functionality
- MeshCombinerMenu.cs - implementation of menu commands
- Pivot.cs - creates PivotEditor in edit mode
- PivotEditor.cs - functionality to dynamically update mesh pivot points;


Mesh Combiner And Pivot Editor 扩展工具可帮助你轻松组合网格并编辑组合网格的支点。

功能
- 组合任意变换对象的网格;
- 编辑组合网格的枢轴点;
- 合并碰撞器并创建单一网格碰撞器;
- 调整网格大小以匹配对象的比例;
- 保存组合网格。

软件包包含
- 1 个编辑器脚本
- 2 个运行时脚本
- 1 个设计时脚本;
- 桥梁和拖车模型;
- 1 个演示场景;

脚本
- MeshUtils.cs - 包含主要功能
- MeshCombinerMenu.cs - 实现菜单命令
- Pivot.cs - 在编辑模式下创建 PivotEditor
- PivotEditor.cs - 动态更新网格支点的功能;





作者 cg小白兔 发表于 2025-3-3 16:57:50
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