| 本帖最后由 微笑的猫 于 2024-8-14 12:44 编辑 
 
 
 Hexasphere Grid System 系列索引:
 
 Hexasphere Grid System 6.4.2  下载链接
 Hexasphere Grid System 6.5.1.1  下载链接
 
 Hexasphere Grid System is a high performance spherical grid system. It leverages texture arrays and geometry shaders to provide optimal generation and runtime performance allowing hundreds of thousands of tiles.
 ** Features **
 - Wireframe, Shaded and combined styles (shaded + wireframe).
 - Bevel effect.
 - Per tile color and texture.
 - Extrusion with customizable height and gradient colors.
 - Interactive: highlight tiles with cursor, drag/rotate and zoom sphere, fly to a given tile.
 - Fast and easy to use path-finding functions to get the optimal path between any two tiles.
 - Group cells to define different type of surfaces for path-finding purposes.
 - Smart Edges options hides edges on adjacent tiles with same material.
 - HeightMap texture support with option to use a separated water mask. Earth and water mask textures provided.
 - Option to load a texture and map colors to tiles around sphere in one function call
 - Inverted mode option. Renders the hexasphere inwards, placing camera at the center!
 - VR compatible (multi-pass). Support for Google VR and Samsung Gear VR controllers.
 - Easy to use API (C#) to change individual tile properties, get neighbours, shortest paths, ...
 - Full source code included (C#).
 - Demo scene included.
 Requirements:
 - Built-in and URP (Universal Rendering Pipeline) support.
 - Works with SM 2.0 with basic features on all platforms.
 - Texture arrays requires SM 3.5+
 - Extrusion uses geometry shaders (SM 4.0+) compatible with OpenGL & DirectX (not supported on Metal).
 
 Hexasphere 网格系统是一种高性能球形网格系统。它利用纹理阵列和几何着色器来提供最佳的生成和运行性能,可容纳成千上万的瓷砖。
 
 ** 功能
 
 - 线框、阴影和组合样式(阴影 + 线框)。
 
 - 斜面效果
 
 - 每块瓷砖的颜色和纹理。
 
 - 可定制高度和渐变颜色的挤出效果。
 
 - 互动:用光标突出显示瓷砖,拖动/旋转和缩放球体,飞向指定瓷砖。
 
 - 快速易用的路径查找功能,可在任意两块瓷砖之间找到最佳路径。
 
 - 可对单元格进行分组,为路径查找定义不同类型的表面。
 
 - 智能边缘选项可隐藏具有相同材质的相邻瓷砖上的边缘。
 
 - 支持高程图纹理,可选择使用分离的水掩膜。提供地球和水遮罩纹理。
 
 - 可在一次函数调用中加载纹理并将颜色映射到球体周围的瓷砖上
 
 - 反转模式选项。向内渲染六面体,将摄像头置于中心!
 
 - 兼容 VR(多通道)。支持谷歌 VR 和三星 Gear VR 控制器。
 
 - 易于使用的应用程序接口(C#),可更改单个磁贴属性、获取相邻磁贴、最短路径...
 
 - 包含完整源代码(C#)。
 
 - 包含演示场景。
 
 要求
 
 - 支持内置和 URP(通用渲染管道)。
 
 - 可在所有平台上使用 SM 2.0 的基本功能。
 
 - 纹理阵列需要 SM 3.5 以上版本
 
 - 挤出使用几何着色器(SM 4.0+),与 OpenGL 和 DirectX 兼容(在 Metal 上不支持)。
 
 
 
 
 
 
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