【更新】PRISM Deferred Night Vision - URP 2.1延迟照明夜视仪效果
NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)
Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.
Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.
Deferred Night Vision is highly performant, and should run on newer mobile devices.
注意:“延迟夜视 ”依赖于 “延迟照明 ”才能工作(在正向或光线预通过时不起作用)
延迟夜视效果利用 Unity 6 中的延迟渲染(Deferred Rendering)和通用渲染管道(Universal Render Pipeline),在摄像机上模拟出物理上精确的夜视效果。
与其他夜视效果不同,“延迟夜视 ”不需要任何光线/可视像素即可工作,因为它使用漫反射 G 缓冲纹理来重建精确的图像。
延迟夜视效果性能很高,可在较新的移动设备上运行。
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