Space Graphics Toolkit 3.3.6 unity3d asset unity3d shader下载 iOS开发 

2017-10-07 15:36 发布

Unity3d插件/模型 /[编辑器拓展]
467 4 0
插件名称:Space Graphics Toolkit 3.3.6插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Space Graphics Toolkit 3.3.6 unity3d asset unity3d shader下载 iOS开发

Space Graphics Toolkit 3.3.6 unity3d asset unity3d shader下载 iOS开发

Space Graphics Toolkit 3.3.6 unity3d asset unity3d shader下载 iOS开发
Space Graphics Toolkit系列索引:

Space Graphics Toolkit 3.3.4  下载链接
Space Graphics Toolkit 3.5.5  下载链接
Space Graphics Toolkit 3.5.9  下载链接
Space Graphics Toolkit 3.6.2  下载链接









This extension requires one license per seat

Requires Unity 4.5.0 or higher.
Space Graphics Toolkit is a huge collection of fully customizable components that allow you to make anything you want for your space scenes.

WebGL Demo | Forum Thread

Here is a list of the main components currently in this asset:

? Atmosphere - Allows you to apply a fully volumetric atmospheric haze around your stars and planets, with full control over the density, colors, light scattering, lighting, shadows, etc.

? Jovian - Allows you to create fully volumetric gas giants, with full control over the density, colors, etc. Works great with the Ring and Ring Shadow components too!

? Singularity (NEW) - Allows you to create black holes that suck up and distort the light around them, with full control over the size, color shifting, strength, etc.

? Terrain (NEW) - Allows you to create planets and stars that have dynamic LOD (mesh detail increases as the camera approaches), works great with the Atmosphere component.

+ Terrain Simplex (NEW) - Allows you to make your terrains have procedural height using Simplex noise.

+ Terrain Ridged Simplex (NEW) - Allows you to make your terrains have procedural height using Ridged Simplex noise.

+ Terrain Plane (NEW) - Allows you to add efficient terrain collider planes udner your rigidbodies.

+ Terrain Material (NEW) - Allows you to replace terrain materials based on LOD or face.

+ Terrain Heightmap (NEW) - Allows you to deform the terrain based on an existing heightmap.

+ Terrain Spawner (NEW) - Allows you to procedurally spawn objects on the terrain as the camera approaches the surface.

? Belt - Allows you to create very efficient procedural billboard asteroid belts that use very little CPU & GPU memory, and are animated to spin and orbit.

+ Simple Belt (NEW) - Allows you create an asteroid belt using simple settings for the radius, orbit speed, etc.

+ Advanced Belt (NEW) - Allows you create an asteroid belt using more advanced surves for the orbit speed, distribution, etc.

+ Custom Belt (NEW) - Allows you to tweak (by hand or via code) each asteroid in an asteroid belt.

? Debris Spawner (NEW) - Allows you to create an infinite debris field of pooled prefabs (e.g. asteroids).

? Debris Grid (NEW) - Allows you to create an infinite debris field of pooled prefabs (e.g. asteroids) that spawn in persistent locations that can be bound by shapes.

? Aurora (NEW) - Allows you to create animated aurora borealis around your planets.

? Cloudsphere (NEW) - Allows you to create a cloud layer around a planet, works great with the atmosphere component.

? Lightning (NEW) - Allows you to add animated lightning that randomly spawns around your planets.

? Prominence - Allows you to create solar prominences that appear above a star's surface. Can also be used to create supernova-like effects.

? Ring - Allows you to create correctly depth sorted rings around your planets and gas giants, with full control over the mesh detail, inner & outer radius, light scattering, etc.

? Skysphere - Allows you to apply spherical textures to the background of your scene, a great alternative to skyboxes!

? Spacetime & Spacetime Well (NEW) - Allows you to distort meshes (e.g. a grid) based on gravitational wells. This is great for visualizing spacetime, or creating interesting effects.

? Thruster (NEW) - Allows you to create 3D thrusters for your spaceships, with full control over the colors, sizes, flickering, etc.

? Flare (NEW) - Allows you to create light flares that hide behind solid and transparent objects, with full control over the color, shape, etc.

? Starfield - Allows you to create very efficient procedural billboard starfields that use very little CPU & GPU memory. They can even we wrapped for infinite starfields, or stretched to create warp effects.

+ Spiral Starfield (NEW) - Allows you to create procedural starfields in the shape of a spiral galaxy, with full control over the size, arm count, twist amount, sprites, pulsation, etc.

+ Static Starfield (NEW) - Allows you to create procedural starfields that follow the camera, perfect for background stars or clouds.

+ Nebula Starfield (NEW) - Allows you to create procedural starfields in the shape of a nebula, with full control over the size, sprites, pulsation, etc.

+ Elliptical Starfield - Allows you to create procedural starfields in the shape of an ellipcital galaxy, with full control over the size, sprites, pulsation, etc.

+ Box Starfield (NEW) - Allows you to create procedural starfields in the shape of a box, with full control over the size, sprites, pulsation, etc.

+ Custom Starfield (NEW) - Allows you to tweak (by hand or via code) each star in a starfield, great if you want to plot stars from a star catalog.

? Sphere & Ring Shadow (NEW) - Allows you to cast efficient shadows from your planets & rings on your atmospheres, rings, planets, etc. This feature doesn't use Unity's built-in shadow system, and allows it to work on massive scenes, with great speed, and visual quality.

? Gravity Source & Receiver (NEW) - Allows you to easily simulate Newtonian gravity in your scenes by applying a gravity receiver to your heavy objects (e.g. planets), and gravity receivers to your light ones (e.g. spaceships).

NOTE: Most of these features use custom shaders, and these shaders have been specially designed to work using Shader Model 2.5. This means they are fully compatible with almost every relevant mobile & desktop & console platform & device.

NOTE: Most of the custom shaders in this package are auto-optimizing. For example, if you disable atmospheric scattering in the atmosphere component, then the atmospheric scattering part of the atmosphere shader code will not be compiled, thus allowing you to increase performance if you don't need certain features.

NOTE: To save download size, many example scenes are in separate packages. After buying SGT, you can download these packages from the main forum thread (linked above), or my website.

Due to the great Unity community, this package has been in development and supported for over four years.

Thanks for reading!

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