An easy to use, yet powerful, tool designed to streamline the process of creating rivers and creeks right within the editor. This tool enables developers and environment artists to transform splines into complete rivers.
Built around Unity's native Spline tools package, making synergy with other tools and purposes straightforward. This is the 3rd iteration of a proprietary tool, battletested in released production projects, now reworked and improved for the asset store.
Recommended, but not required, to use with Stylized Water 3.
Stay tuned for Waterfall and Lake modeling tools. Preview access is available on Discord!
Mesh generation features:
• Intelligently create edge loops, depending on curvature and slope, resulting in an optimized mesh for relatively straight sections and higher detail on slopes.
• Layered displacement, creates the appearance of shallow or turbulent streams.
• Noise- and displacement based foam vertex colors. To drive shader-based foam effects.
• Ample UV controls
• Support for multiple splines within a container
• Automatic FBX file exporting
这是一款易于使用且功能强大的工具,旨在简化在编辑器中创建河流和小溪的流程。该工具使开发者和环境艺术家能够将样条线转换为完整的河流。
基于 Unity 原生的样条线工具包构建,可与其他工具和用途轻松协同工作。这是专有工具的第三次迭代,已在已发布的生产项目中经过严格测试,现已针对资源商店进行了重新设计和改进。
建议(但非强制)与 Stylized Water 3 配合使用。
敬请期待瀑布和湖泊建模工具的更新。预览版已在 Discord 上开放!
网格生成功能:
• 根据曲率和坡度智能创建边缘环,从而优化网格,使其适用于相对笔直的路段,并在坡度上呈现更高的细节。
• 分层置换,可营造浅溪或湍急溪流的外观。
• 基于噪点和置换的泡沫顶点颜色。用于驱动基于着色器的泡沫效果。
• 丰富的 UV 控制
• 支持容器内多条样条线
• 自动导出 FBX 文件
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