Mesh Explosion is a powerful tool for creating dynamic, physics-driven destruction in Unity. With this asset, you can slice 3D models into fragments and apply realistic explosion forces to simulate destruction. The system leverages the EzySlice library for efficient mesh cutting and Unity's Job System for handling complex physics calculations in parallel, ensuring performance stays high even in detailed scenes.
Key Features:
Dynamic Mesh Slicing: Break any 3D mesh into smaller fragments based on random or grid-based slicing algorithms.
Physics-Based Explosions: Apply customizable explosion forces, shockwaves, and torque to each fragment for realistic destruction effects.
Optimized with Job System: Mesh Explosion integrates with Unity’s Job System, ensuring parallelized, high-performance physics calculations, especially in complex scenes.
Customizable Debris: Control the number, size, and behavior of debris, including lifetime and physics properties, for added realism.
Flexible Editor: A custom inspector offers foldable sections to easily adjust explosion, debris, and slicing settings.
Problem It Solves:
Creating realistic destruction effects in Unity can be resource-intensive and time-consuming. Pre-cut models and animations often lack flexibility and customization, while real-time physics-based destruction can be inefficient and slow. Mesh Explosion solves these problems by dynamically slicing meshes and applying physics-driven explosions in real time. The integration with Unity’s Job System ensures that even complex scenes with many fragments run smoothly, making it the ideal solution for destructible environments, action sequences, or cinematic effects.
Use Mesh Explosion to elevate the visual quality of your game and create unforgettable moments with realistic, physics-driven destruction.
Mesh Explosion 是一款强大的工具,可用于在 Unity 中创建动态的、物理驱动的破坏效果。使用此资源,您可以将 3D 模型切片成碎片,并应用逼真的爆炸力来模拟破坏效果。该系统利用 EzySlice 库进行高效的网格切割,并利用 Unity 的作业系统并行处理复杂的物理计算,确保即使在细节丰富的场景中也能保持高性能。
主要功能:
动态网格切片:基于随机或基于网格的切片算法,将任何 3D 网格分解成更小的碎片。
基于物理的爆炸:对每个碎片应用可自定义的爆炸力、冲击波和扭矩,以获得逼真的破坏效果。
基于作业系统优化:Mesh Explosion 与 Unity 的作业系统集成,确保并行的高性能物理计算,尤其是在复杂场景中。
可自定义的碎片:控制碎片的数量、大小和行为,包括生命周期和物理属性,以增强真实感。
灵活的编辑器:自定义检查器提供可折叠部分,方便轻松调整爆炸、碎片和切片设置。
解决的问题:
在 Unity 中创建逼真的破坏效果可能非常耗时且资源密集。预切模型和动画通常缺乏灵活性和可定制性,而基于物理的实时破坏效果效率低下且速度缓慢。Mesh Explosion 通过动态切片网格并实时应用物理驱动的爆炸效果解决了这些问题。与 Unity 作业系统的集成确保即使是包含大量碎片的复杂场景也能流畅运行,使其成为可破坏环境、动作序列或电影效果的理想解决方案。
使用 Mesh Explosion 提升游戏的视觉质量,并通过逼真的物理驱动破坏效果创造令人难忘的精彩瞬间。
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