Quickly pose humanoid models in the Unity Editor without complex rigs or animation. Lock poses, remove physics, mark static, and boost performance—perfect for scene dressing and cinematic shots.
BodyPoser – Fast, Simple, and Performance-Friendly Scene Posing Tool
While working on my own game, I ran into a common but frustrating problem: I needed dead bodies and static poses to dress my scenes—but using ragdolls was far too expensive for performance, and setting up animations or IK rigs was overkill.
That’s why I created BodyPoser—a lightweight, editor-focused tool that makes it incredibly easy to manually pose humanoid models and lock them into place without any runtime overhead. Originally built for corpse placement, but flexible enough for anything: background characters, statues, cinematic moments, and more.
Key Benefits:
Quickly pose models directly in the Scene View—no animations or complex rigging tools required.
Capture ragdoll poses after simulation or pose entirely by hand.
Instantly remove physics components and make objects static, allowing for full occlusion culling and further performance optimization.
Perfect for scene dressing, cinematic compositions, and static environmental storytelling.
Simple by design—no need for heavy IK systems or animation controllers.
Whether you're a solo developer or building large, detailed levels, BodyPoser helps you dress your scenes quickly, keep control over visuals, and dramatically improve performance by eliminating unnecessary physics and rendering overhead.
在 Unity 编辑器中快速设置人形模型的姿势,无需复杂的绑定或动画。锁定姿势、移除物理效果、标记静态效果并提升性能——非常适合场景布置和电影镜头。
BodyPoser – 快速、简便且性能友好的场景姿势设置工具
在开发我自己的游戏时,我遇到了一个常见但令人沮丧的问题:我需要尸体和静态姿势来装饰我的场景——但使用布娃娃对性能的影响太大,而设置动画或 IK 绑定又显得过度。
因此,我创建了 BodyPoser——一款轻量级、专注于编辑器的工具,它可以轻松手动设置人形模型的姿势并将其锁定到位,且无需任何运行时开销。它最初是为尸体放置而设计的,但足够灵活,可以用于任何场景:背景角色、雕像、电影场景等等。
主要优势:
直接在场景视图中快速设置模型姿势——无需动画或复杂的绑定工具。
捕捉模拟后的布娃娃姿势,或完全手动调整姿势。
立即移除物理组件并使物体静止,从而实现完全遮挡剔除并进一步优化性能。
非常适合场景布置、电影构图和静态环境叙事。
设计简洁——无需繁重的反向运动学 (IK) 系统或动画控制器。
无论您是独立开发者,还是构建大型精细关卡,BodyPoser 都能帮助您快速布置场景,控制视觉效果,并通过消除不必要的物理和渲染开销显著提升性能。
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