Description
Fast AI is an AI system written in C++ for optimal performance. It supports both single-player and multi-player. It comes with many features, examples and AI spawners. It lets you create variety of AI system for open world to linear games. It lets you create AI NPC for Lifecycle, Melee, Ranged, animal, zombie, civilian, guard AI, and water vehicles.
FEATURES:
Quick and easy integration
Single-player & Multi-player
Melee, Ranged, animal, zombie, civilian, guard AI examples
Lifecycle that let's NPC to have schedules as day/night routine (UE 5.2+ Only)
Roaming water vehicles (uses UE Water plugin)
Basic flying Actors (i.e. a Raven example provided)
Trace Based Melee Hit Detection
Player Activated AI
Sight and Hearing Senses
Send and receive messages to communicate with other AI
Individual setting for Idle, Roam, Melee, Flee, Ranged, Investigate, Follow
Ranged Aim Offset
AI Spawners Blueprint (Ideal for both linear and open world maps)
Hit reaction animation inputs with cooldown
Foot Step Component with unlimited foot types support
Character Optimizer with many options such as hide mesh, disable AI components, animation budget allocation, and many more
Example of a 3rd person character
Additional blueprints utilizing the Animation Sharing plugin to create 300+ basic roaming AI with significant improved FPS
描述
Fast AI 是一款采用 C++ 编写的 AI 系统,旨在实现最佳性能。它同时支持单人游戏和多人游戏模式,内置丰富功能、示例及 AI 生成器。该系统可为开放世界至线性游戏创建多样化的 AI 系统,支持创建生命周期、近战、远程、动物、僵尸、平民、守卫 AI 以及水上载具等各类 AI NPC。
功能亮点:
快速便捷的集成方案
单人/多人模式兼容
近战、远程、动物、僵尸、平民、守卫AI示例
支持NPC昼夜作息的生化周期系统(仅限UE 5.2+版本)
自主巡航水上载具(需配合UE水体插件)
基础飞行角色(附乌鸦实例)
基于路径追踪的近战命中检测
玩家触发式AI
视觉与听觉感知系统
通过消息发送接收实现AI间通信
独立设置闲置/游荡/近战/逃跑/远程/侦查/跟随状态
远程瞄准偏移功能
AI生成器蓝图(适用于线性与开放世界地图)
带冷却时间的击中反应动画输入
支持无限足部类型的脚步组件
角色优化器(含隐藏网格、禁用AI组件、动画预算分配等多项选项)
第三人称角色示例
利用动画共享插件创建300+基础游荡AI的附加蓝图(显著提升帧率)
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