Description
Please read the description carefully before purchasing this project.
This is not just a weapon model, the project contains all the necessary animations and logic to create your game.
One customizable Pistol Caliber Carbine has various mesh options - with a regular magazine, with a drum magazine, with and without a stock, multiple holo sights, laser/flashlight, compensator, and suppressor.
Due to customization, you can get different views of weapons.
In addition, there are different firing modes. You can also customize the accuracy of the weapon.
This project uses a material layering system so that you can give your weapon a different look with different patterns. You can also change only a tint.
Raindrops appearing on weapons, procedural walking, character crouching, sliding, weapon deflection when the character approaches an object,
grenades: fragmentation, flashbang, and smoke, explosions, blinding, and concussion effects. Bullet projectiles are subject to gravity and do not fly off into infinity.
The enemy damage system depends on the hit to the body parts. For example, a hit to the head leads to the death of the enemy with fewer hits than to the arm or leg.
描述
购买此项目前,请仔细阅读描述。
这不仅仅是一个武器模型,该项目包含创建游戏所需的所有动画和逻辑。
一把可定制的手枪口径卡宾枪拥有多种网格选项——配备普通弹匣、弹鼓、带枪托和不带枪托、多个全息瞄准镜、激光/手电筒、补偿器和消音器。
由于可定制,您可以获得不同的武器视图。
此外,还有不同的射击模式。您还可以自定义武器的精度。
该项目使用材质分层系统,您可以通过不同的图案赋予武器不同的外观。您也可以只更改颜色。
武器上出现的雨滴、程序化行走、角色蹲伏、滑行、角色接近物体时武器的偏转、
手榴弹:破片、闪光弹和烟雾、爆炸、致盲和震荡效果。子弹射弹受重力影响,不会飞向无限远。
敌人的伤害系统取决于敌人身体部位的命中情况。例如,如果敌人头部中弹,其死亡概率会低于手臂或腿部中弹。
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