脚本/功能 【更新】iMove - Root Motion Controller (Third First Person)2.1.1

Unity插件信息
插件名称: iMove - Root Motion Controller (Third First Person)
插件官网: https://assetstore.unity.com/packages/tools/game-toolkits/imove-root-motion-controller-third-first-person-305077
版本: 2.1.1
解压密码:
素材类型: 脚本/功能



Enhance your Unity projects with iMove, an advanced character controller asset designed for realistic, smooth, and dynamic character movement using root motion. With seamless integration and professional quality, iMove provides everything you need to create fluid and responsive characters. Comprehensive documentation, tutorial videos, and direct Discord support ensure you have all the resources to get started quickly and effectively.

Features:
Animation Pack Requirement: Requires an animation pack to function. We recommend Movement Animset Pro. See documentation for other supported animation packs.
Core Component: Root motion-based character controller ensures natural, lifelike movements while minimizing foot slide.
Directional Movement: Enables 8-way directional walking/running/crouching, turn in place, starts/stops, direction changes, falling, landing, and correct foot forward detection.
Dynamic Movement: Includes slide angle detection and dynamic leaning to add realism to movements.
Custom Animations / Actions: Quickly add your own functionality using iMoves custom animation / actions. Simply add your animation and assign it to an input or a trigger. Because it's root motion, all the movement is taken care of!
Input Bindings: Assign inputs to iMove actions or custom actions in just a few clicks.
Easy Trigger System: Assign events to be triggered when certain iMove criteria are met. You can do this on the iMove component or using the trigger component to trigger from other objects.
Camera Control: Includes a versatile camera controller with variable zooming positions from 3rd person, optional 1st person, or even shoulder cam views.
Interaction System: Features a Universal Animation Interaction System with pre-configured interactions like sitting and character swapping.
Default Unity Components: Uses Unity's default character controller component and Mechanim animator controller which makes additional custom functionality easy.
2.5D Compatible: Compatible with Unity's 2.5D constraint system.
NPC Control: NPCs benefit from the waypoint controller for AI NavMesh pathfinding.
Modifiers: Supports jump, turn, and many more modifiers for more snappy animations and user customization.
Input Smoothing: Ensures smooth transitions for player inputs.
Alternate Landings: Provides alternate landing animations for more realistic movements.
Events: Unity Events for easy event subscription and integration.
Networking Compatibility: Compatible with Unity's Networking for Game Objects.
One-Click Features:
iMove Installation: One-click install and setup for iMove.
Integrations: One-click integrations for iStep, Strider, Motion Warping, and Ragdoll Animator 2.
Scriptable Objects: Utilizes Scriptable Objects for managing characters, animations, transitions, and player sound profiles.



使用 iMove 增强您的 Unity 项目。iMove 是一款先进的角色控制器资源,旨在通过根运动实现逼真、流畅、动态的角色运动。iMove 拥有无缝集成和专业品质,提供您创建流畅灵敏角色所需的一切。全面的文档、教程视频和直接的 Discord 支持,确保您拥有快速高效入门所需的所有资源。

功能:
动画包要求:需要动画包才能运行。我们推荐使用 Movement Animset Pro。请参阅文档,了解其他支持的动画包。
核心组件:基于根运动的角色控制器可确保自然逼真的动作,同时最大限度地减少脚部滑动。
定向运动:支持 8 向定向行走/跑步/蹲伏、原地转身、开始/停止、方向变化、跌倒、落地以及正确的脚部向前检测。
动态运动:包含滑动角度检测和动态倾斜,为动作增添真实感。
自定义动画/动作:使用 iMoves 自定义动画/动作快速添加您自己的功能。只需添加您的动画并将其分配给输入或触发器即可。由于是根运动,所有运动都已处理完毕!
输入绑定:只需点击几下即可将输入分配给 iMove 操作或自定义操作。
简易触发系统:指定在满足特定 iMove 条件时触发的事件。您可以在 iMove 组件上执行此操作,也可以使用触发器组件从其他对象触发。
摄像机控制:包含一个多功能摄像机控制器,可在第三人称视角、可选的第一人称视角甚至肩视视角之间切换缩放位置。
交互系统:采用通用动画交互系统,并预配置了坐姿和角色交换等交互操作。
默认 Unity 组件:使用 Unity 默认角色控制器组件和 Mechanim 动画控制器,轻松实现其他自定义功能。
2.5D 兼容:兼容 Unity 的 2.5D 约束系统。
NPC 控制:NPC 可受益于航点控制器进行 AI NavMesh 寻路。
修改器:支持跳跃、转弯等多种修改器,带来更流畅的动画和用户自定义功能。
输入平滑:确保玩家输入的流畅过渡。
交替落地:提供交替落地动画,使动作更逼真。
事件:Unity 事件,方便事件订阅和集成。
网络兼容性:兼容 Unity 的游戏对象网络。
一键功能:
iMove 安装:一键安装和设置 iMove。
集成:一键集成 iStep、Strider、Motion Warping 和 Ragdoll Animator 2。
脚本化对象:利用脚本化对象管理角色、动画、过渡和玩家声音配置文件。



作者 cg小白兔 发表于 2 小时前
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