A Handy and always needed optimization tools for your games. There are four ready to use component in the package. Just import the package and use the prefabs. Your game's FPS rate will increase easily and your game won't be crashing because of memory leak problems. Components in the package are listed below:
1. Easy Object Pooler:
You can use object pooler for re-using the objects such as zombies, bullets, enemies, allies, soldiers, etc. Just assign prefabs, determine the pool limits and use them easily.
2. Easy Mesh Combiner:
Combine the meshes with their materials into chunks by only few clicks easily. It will combine the meshes and assign the new combined mesh to new object with materials.
3. Easy Object Activator By Distance:
Deactivate determined objects those are at a certain distance from the actor and activate them back if they are in the range of determined distance.
4. Easy Mesh Optimizer:
Optimize meshes Tris and Verts numbers easily by using this component. Just assign it to the object which has Mesh Filter, determine the optimization level and click to "Optimize the Mesh" button on Editor.
一款实用且必不可少的优化工具,专为您的游戏设计。该包中包含四个可直接使用的组件。只需导入该包并使用预制件,即可轻松提升游戏的帧率,并避免因内存泄漏问题导致游戏崩溃。包中的组件列表如下:
1. 簡易物件池管理器:
您可以使用物件池管理器重複使用諸如殭屍、子彈、敵人、盟友、士兵等物件。只需指派預製件、設定池容量限制即可輕鬆使用。
2. 簡易網格合併器:
只需幾次點擊即可將網格及其材質合併為塊狀結構。該工具會合併網格並將新合併的網格指派給帶有材質的新物件。
3. 简单对象距离激活器:
当对象与演员之间的距离超过指定距离时,自动禁用该对象;当距离缩小至指定范围时,自动重新激活该对象。
4. 简单网格优化器:
通过此组件可轻松优化网格的三角面数和顶点数。只需将该组件分配给带有网格过滤器的对象,设置优化级别,然后在编辑器中点击“优化网格”按钮即可完成操作。
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