This pack adds new shaders, scripts, and meshes to Unity, complete with a demo scene showing them all off. The shaders emulate the graphical style of 3D consoles from the 90s.
Key features
PSX-style and N64-style effects which emulate the look and feel of classic games.
Blend together the limitations of both consoles for the first time!
Lit, Unlit, and Vertex Lit variants of the core shader.
With full support for transparency, face culling, and alpha clipping
Terrain support with the Terrain lit shader.
Cubemap Skybox support with many of the same features as the core shader.
Base Lit and Base Unlit Shader Graphs which you can copy and modify to create your own custom effects.
Procedural Skybox shader which generates clouds dynamically.
Decal shader which supports most of the retro features.
Two demo scenes:
A wooded area focusing on terrains and direction light support, with trees, mushrooms, and geese.
A city block showcasing additional spot light support, with buildings and street lamps.
此包为Unity添加了新的着色器、脚本和网格,并附有一个演示场景来展示它们。着色器模仿了90年代3D游戏机的图形风格。
主要特点
PSX风格和N64风格的效果,模仿经典游戏的外观和感觉。
首次将两款游戏机的局限性融合在一起!
核心着色器的Lit、Unlit和Vertex Lit变体。
完全支持透明度、面部剔除和阿尔法剪裁
使用地形照明着色器支持地形。
Cubemap Skybox支持许多与核心着色器相同的功能。
您可以复制和修改“基本点亮”和“基本取消点亮”着色器图,以创建自己的自定义效果。
动态生成云的程序性Skybox着色器。
支持大多数复古功能的贴花着色器。
两个演示场景:
树木繁茂的地区,以地形和方向光支持为重点,有树木、蘑菇和鹅。
一个展示额外聚光灯支持的城市街区,有建筑物和路灯。
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