"Hit Me" is a projectile system with two modes of movement:
A) Animation (full control)
B) Ballistics (shoot like a cannon)
Easy to use
No coding skills required. Simply add a component and you are ready to go.
Animation
Tell the projectile what to hit and how long it should take. And while you are at it add some curves to make the flight path more interesting. Your target is moving? No problem. All curves will strecht accordingly.
You will have full control. No physics will skrew up your movement. Though you can set it to instantly enable physics if a collider is hit.
Ballistics
Shoot like a cannon. Let the projectiles be controlled by the physics engine (2D or 3D).
+ Prediction System: Let the code calculate where the target will be in the future and shoot there. It can even predict player motion (if not too chaotic).
+ Flight path visualization: Render the path (or the predicted path) with a LineRenderer.
+ Various calculation methods:
By Time: Choose how long the projectile will fly.
By Altitude: Choose how high the projectile will fly.
By Speed: Choose how fast the projectile will be.
By Angle: Choose the starting angle.
By Energy: Autmatically chooses the optimal angle.
[Experimental Feature] Conteracts Unitys physics simulation divergence*. Accurate to 0.2 units at a range of 1000 units. No need to increase the fixed delta time to hit your target!
Visual Scripting
Supports visuals scripting (formerly known as BOLT).
Lots of examples & documentation
Check out Kamgam/HitMe/Examples.
“Hit Me ”是一个弹射系统,有两种运动模式:
A) 动画(完全控制)
B) 弹道(像大炮一样发射)
使用方便
无需编码技能。只需添加一个组件即可使用。