脚本/功能 【更新】Hit Me Ballistics, Animated Projectiles, Targeting 1.2.0

Unity插件信息
插件名称: Hit Me Ballistics, Animated Projectiles, Targeting
插件官网: https://assetstore.unity.com/packages/tools/physics/hit-me-ballistics-animated-projectiles-targeting-258386
版本: 1.2.0
解压密码:
素材类型: 脚本/功能










"Hit Me" is a projectile system with two modes of movement:
A) Animation (full control)
B) Ballistics (shoot like a cannon)
Easy to use
No coding skills required. Simply add a component and you are ready to go.

Animation
Tell the projectile what to hit and how long it should take. And while you are at it add some curves to make the flight path more interesting. Your target is moving? No problem. All curves will strecht accordingly.

You will have full control. No physics will skrew up your movement. Though you can set it to instantly enable physics if a collider is hit.

Ballistics
Shoot like a cannon. Let the projectiles be controlled by the physics engine (2D or 3D).
+ Prediction System: Let the code calculate where the target will be in the future and shoot there. It can even predict player motion (if not too chaotic).
+ Flight path visualization: Render the path (or the predicted path) with a LineRenderer.
+ Various calculation methods:
By Time: Choose how long the projectile will fly.
By Altitude: Choose how high the projectile will fly.
By Speed: Choose how fast the projectile will be.
By Angle: Choose the starting angle.
By Energy: Autmatically chooses the optimal angle.

[Experimental Feature] Conteracts Unitys physics simulation divergence*. Accurate to 0.2 units at a range of 1000 units. No need to increase the fixed delta time to hit your target!

Visual Scripting
Supports visuals scripting (formerly known as BOLT).
Lots of examples & documentation
Check out Kamgam/HitMe/Examples.

“Hit Me ”是一个弹射系统,有两种运动模式:
A) 动画(完全控制)
B) 弹道(像大炮一样发射)
使用方便
无需编码技能。只需添加一个组件即可使用。

动画
告诉弹丸要击中什么以及需要多长时间。还可以添加一些曲线,让飞行路径更有趣。目标在移动?没问题。所有曲线都会随之变化。

您可以完全控制。没有任何物理因素会干扰你的移动。不过您可以将其设置为在碰撞器被击中时立即启用物理效果。

弹道
像大炮一样射击。让物理引擎(2D 或 3D )控制弹丸。
+ 预测系统: 让代码计算出目标将来会出现在哪里,然后向那里射击。它甚至可以预测玩家的动作(如果不太混乱的话)。
+ 飞行路径可视化: 使用 LineRenderer 渲染路径(或预测路径)。
+ 多种计算方法:
按时间:选择弹丸的飞行时间。
按高度: 选择弹丸的飞行高度。
按速度 选择弹丸的飞行速度。
通过角度: 选择起始角度。
根据能量: 自动选择最佳角度。

[实验特性] 与 Unitys 物理模拟偏差*发生交互作用。在 1000 个单位的范围内精确到 0.2 个单位。无需增加固定三角时间即可击中目标!

可视化脚本
支持可视化脚本(以前称为 BOLT)。
大量示例和文档
查看 Kamga





作者 cg小白兔 发表于 6 小时前
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