Ultra Fast Bloom, Color Grading and Vignette post processing effects created specifically for mobile devices.
Bloom uses two-pass downscaled blur (it's also anamorphic - horizontal)
Color grading doesn't use any LUTs (color overlay) and thus really fast on OpenGL ES 2.0 grade hardware
Vignette is calculated in a downscaled pass and thus really fast to calculate. It's also runtime tweakable without additional overhead
Also works for 2D!
Please note that any form of VR is not supported yet.