cg小白兔 发表于 2024-4-22 11:37:57

【更新】Realistic Car Controller Pro 1.42.0

本帖最后由 cg小白兔 于 2024-4-22 11:43 编辑




















Realistic Car Controller Pro will give you ability to customize engine, clutch, gearbox, differential, axles, wheels, and all other systems individually. The main controller component of Realistic Car Controller (RCC_CarControllerV3.cs) was managing all major components in one single script. Pro version gives you ability to customize each system individually with modular components.



[*]Compatible with Unity 2021.3.2f1 and newer versions,
[*]Automatic asset installation that covers configuration of layers, symbols, and project settings.
[*]12 completely configured vehicle prefabs ready to use,
[*]Attachable and detachable modular components,
[*]One click vehicle setup wizard (If you choose automatic installation, just selecting wheel models would be enough),
[*]Advanced vehicle setup wizard (Manual mode),
[*]Quick vehicle setup wizard (Automatic mode)
[*]Demo scenes (City, vehicle selection, damage, multiplayer, enter/exit, and more...)
[*]Both input systems are supported (New input system, and old legacy input system),
[*]Cameras with multiple modes (TPS, FPS, exterior, fixed, cinematic, top-down, orbit),
[*]Complete UI with options menu and mobile controllers (Buttons, gyro, steering wheel, and joystick),
[*]Lighting, behavior modes, damage, exhausts, AI, nos, interior management, recorders, trailers, enter/exit, and more...
[*]Demo managers to spawn new vehicles, change behaviors, settings, customizations, and showcase of all features of the RCCP.
[*]Simplified API to spawn and manage RCCP vehicles at runtime with only one line of code.
[*]Simplified vehicle customizer to customize and manage RCCP vehicles at runtime with only one line of code (cambers, suspensions, wheels, configuration, etc...).
[*]Optimized damage on collisions (Mesh deformation, part damage & detachment, wheel damage & detachment, light damage),
[*]Variable ground physics (Works with any colliders, including terrains),
[*]Car body shader with flakes and rim (URP supported),
[*]Photon PUN 2 integration (Demo scenes for lobby, room listing, create / join rooms, etc...),
[*]Mirror integration (Only vehicle sync),
[*]ProFlares integration,
[*]178 runtime scripts have been managed by 42 editor scripts,
[*]Over 50000 lines of code,
[*]12 years old asset that have been used over 4500 projects,
[*]Ability to use in a very wide range,
[*]Easy to use, and highly customizable,
[*]With more than 65 pages of documentation,
[*]Lifetime support.


Realistic Car Controller Pro可让您单独定制发动机、离合器、变速箱、差速器、车轴、车轮和所有其他系统。Realistic Car Controller 的主控制器组件(RCC_CarControllerV3.cs)可在一个脚本中管理所有主要组件。专业版可让您使用模块化组件单独定制每个系统。

[主要功能]


[*]兼容Unity 2021.3.2f1 及更新版本、
[*]自动安装资产,包括图层、符号和项目设置的配置。
[*]12 个完全配置好的车辆预制件,可随时使用、
[*]可连接和拆卸的模块化组件、
[*]一键式车辆设置向导(如果选择自动安装,只需选择车轮型号即可)、
[*]高级车辆设置向导(手动模式)、
[*]快速车辆设置向导(自动模式)
[*]演示场景(城市、车辆选择、损坏、多人游戏、进入/退出等等)
[*]支持两种输入系统(新输入系统和旧输入系统)、
[*]多种模式的摄像头(TPS、FPS、外部、固定、电影、自上而下、轨道)、
[*]带有选项菜单和移动控制器(按钮、陀螺仪、方向盘和操纵杆)的完整用户界面、
[*]照明、行为模式、伤害、排气、AI、NOS、内部管理、记录器、拖车、进入/退出等功能
[*]演示管理器用于生成新车辆、更改行为、设置、自定义以及展示 RCCP 的所有功能。
[*]简化的 API,只需一行代码即可在运行时生成和管理 RCCP 车辆。
[*]简化的车辆定制器,只需一行代码即可在运行时定制和管理 RCCP 车辆(弯道、悬挂、车轮、配置等......)。
[*]优化的碰撞损坏(网格变形、部件损坏和脱落、车轮损坏和脱落、轻度损坏)、
[*]可变地面物理效果(可与任何碰撞器配合使用,包括地形)、
[*]带薄片和轮辋的车身着色器(支持 URP)、
[*]Photon PUN 2 集成(大厅演示场景、房间列表、创建/加入房间等)、
[*]镜像集成(仅车辆同步)、
[*]ProFlares 集成、
[*]178 个运行时脚本由 42 个编辑器脚本管理、
[*]超过 50000 行代码、
[*]拥有 12 年历史的资产,已用于 4500 多个项目、
[*]使用范围非常广泛、
[*]易于使用,高度可定制、
[*]超过 65 页的文档、
[*]终身支持。





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