脚本/功能 【更新】Third Person Camera 1.0.8.1

Unity插件信息
插件名称: Third Person Camera
插件官网: https://assetstore.unity.com/packages/tools/camera/third-person-camera-47601
版本: 1.0.8.1
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-3-6 11:23 编辑


Third Person Camera 系列索引:

Third Person Camera 1.0.4  下载链接
Third Person Camera 1.0.5.3  下载链接

This 3rd Person Camera uses advanced features to ease the problems for content creators and players. Be it freeform, auto following or locking on targets. This asset is the ultimate package to get you started on developing games, not camera systems.
Features:
- Collision Sensitivity:
A spherical collision algorithm makes sure the camera doesn't clip into any geometry.
- Smart Pivot:
Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view.
- Thickness Checking:
Thickness checking can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera.
- Over the shoulder:
Out of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position.
- Follow mode:
Automatic following of the specified target without the need to manually adjust the camera.
- Follow slope alignment:
Automatically aligns the camera upwards or downwards when the target is on slopes.
- Lock On Mode:
An easy to setup lock on mode that keeps the player and your target in focus.
- Controller support



这款第三人称相机使用先进的功能来缓解内容创建者和玩家的问题。 无论是自由形式、自动跟随还是锁定目标。 该资源是帮助您开始开发游戏而不是相机系统的终极包。
特征:
- 碰撞灵敏度:
球形碰撞算法可确保相机不会夹入任何几何体。
- 智能枢轴:
当摄像机在仰视时撞击地面时设置一个枢轴点,并防止角色遮挡视野。
- 厚度检查:
厚度检查可以配置为忽略较小的障碍物,如棍子、树木等,而不是重新定位或放大相机。
- 肩上:
开箱即用地支持使用额外摄像机偏移进行瞄准的游戏,无需更改角色的旋转轴或偏移目标位置。
- 跟随模式:
自动跟随指定目标,无需手动调整相机。
- 遵循坡度对齐:
当目标位于斜坡上时,自动向上或向下对齐相机。
- 锁定模式:
一种易于设置的锁定模式,可让玩家和您的目标保持焦点。
- 控制器支持



作者 cg小白兔 发表于 2024-3-6 11:08:50
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