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| 本帖最后由 微笑的猫 于 2024-8-7 10:01 编辑 
 
 Wheel Controller 3D 4.1.0| 插件名称:Wheel Controller 3D 4.1.0 | 插件官网:访问官网 |  | 版权协议:Red pine1.1 | 解压密码:通用密码 | 
 
 
Wheel Controller 3D 4.1.0   Wheel Controller 3D 系列索引:
 
 Wheel Controller 3D 3.4  下载链接
 Wheel Controller 3D 11.14f  下载链接
 Wheel Controller 3D 11.24f3  下载链接
 
 
 
车轮控制器车辆物理包   If you are looking for a complete vehicle physics package with WC3D included, check out NWH Vehicle Physics. 车轮控制器3D是一个完整的替代统一的内置车轮对撞机。它允许更真实的车辆行为,完全定制和三维地面检测。不再有“粘”轮
 Wheel Controller 3D is a complete alternative to the Unity's inbuilt wheel collider. It allows for more realistic vehicle behavior, complete customization and 3D ground detection. No more "stick" wheels.
 
 Features:
 • Wheel has width and length, not only a single point in the middle.
 • API with almost no differences from Unity's inbuilt WheelCollider - familiar and easily swappable.
 • Fully customizable via custom inspector. Adjust spring, damper, friction curves, geometry, etc.
 • Adjustable camber, caster and rim offset.
 • Pacejka friction model with support for different surfaces.
 • Friction preset system that uses ScriptableObjects for easy setup.
 • Adjustable at runtime.
 • Adjustable ground detection resolution with multi-threading for very low performance impact (Unity 2018.2 and newer required).
 • Can handle wheel visuals by itself (rotation and position).
 • Suitable for different kinds of vehicles: cars, trucks, motorcycles, tanks, etc.
 • Easy to set up.
 • 0.03 ms of CPU time per frame for an average wheel.
 • Full C# source code included.
 
 
 
 
 
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