脚本/功能 【更新】Figma Converter for Unity 2.0.9转换器

Unity插件信息
插件名称: Figma Converter for Unity
插件官网: https://assetstore.unity.com/packages/tools/utilities/figma-converter-for-unity-198134
版本: 2.0.9
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2023-12-7 12:36 编辑



Figma Converter for Unity 系列索引

Figma Converter for Unity 3.0.2  下载链接
Figma Converter for Unity 3.0.6  下载链接
Figma Converter for Unity 3.0.8  下载链接







With this asset, you can transfer your layout from Figma to Unity in one click!

Thanks to the unique tagging system, the asset can understand what type of components you are using in the layout and recreate them in your project scene. The asset includes a detailed guide to the tagging system (specific layout rules) and how to work with the asset itself.

ASSET HAS ONLY ONE NECESSARY DEPENDENCE - THE FREE JSON.NET LIBRARY.

Figma Converter for Unity:
• Preserves the hierarchy of the figma project;
• Imports png and jpg files;
• Updates already imported project;
• Automatic creation of components:
• Image;
• Unity.UI.Text;
• TextMeshPro Text;
• Button;
• InputTextField,
• HorizontalLayoutGroup;
• VerticalLayoutGroup;
• GridLayoutGroup;
• Excludes the possibility of creating duplicate images when importing several frames at a time;
• Support for multiple asset instances on the same scene so you can work on multiple canvases with different projects or frames;
• Can delete the last imported frames;
• Support "Tai's TrueShadow" asset;
• Support for "Modern Procedural UI Kit" asset;
• Support for "Procedural UI Image" asset;
• Support for "I2Localization" asset;
• Supports any version of Unity, starting in 2019;
• Supports any OS;
• Documentation and templates are inside the asset;

有了这个资产,您可以一键将您的布局从Figma转移到Unity!

由于独特的标签系统,该资产可以理解您在布局中使用的组件类型,并在您的项目场景中重新创建它们。该资产包括标签系统的详细指南(具体的布局规则)以及如何使用该资产本身。

资产只有一个必要的依赖性--免费的json.net库。

Unity的Figma转换器:
- 保留了figma项目的层次结构;
- 导入png和jpg文件;
- 更新已经导入的项目;
- 自动创建组件:
- 图像;
- Unity.UI.Text;
- TextMeshPro Text;
- 按钮;
- InputTextField、
- 水平布局组;
- VerticalLayoutGroup;
- GridLayoutGroup;
- 排除了在一次导入几个框架时创建重复图像的可能性;
- 支持同一场景下的多个资产实例,因此你可以用不同的项目或框架在多个画布上工作;
- 可以删除最后导入的帧;
- 支持 "Tai's TrueShadow "资产;
- 支持 "现代程序UI套件 "资产;
- 支持 "程序性UI图像 "资产;
- 支持 "I2Localization "资产;
- 支持任何版本的Unity,从2019年开始;
- 支持任何操作系统;
- 文档和模板都在资产里面;






作者 cg小白兔 发表于 2023-4-14 11:42:06
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