如果没有感觉 发表于 2017-5-19 12:48:13

CaronteFX 1.2.1f unity3d asset Unity3d编辑器下载 Unity3d论坛

本帖最后由 如果没有感觉 于 2018-8-18 17:13 编辑


插件名称:CaronteFX 1.2.1f插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
CaronteFX 1.2.1f unity3d asset Unity3d编辑器下载 Unity3d论坛

This extension requires one license per seat
Requires Unity 5.2.0 or higher.
Caronte FX is a highly integrated physically based animation tool Editor Extension for Unity. It aims at providing the necessary tools to create high quality off-line cinematics that can be played later during the game. It works in Unity 5.2 or higher, both Personal & Pro.

Requieres Unity Editor 64 bits (Windows or OS X).

Used in Adam Demo, by Unity Technologies. Visit our webpage for additional information and support: carontefx.com

CaronteFX is developed by Next Limit Technologies, developers of simulation technology software that has been successfully used to create animations for film, advertising, video games, and more.

Core Technology
?High physical accuracy.
?High quality collision detection and contact response (convex and concave geometry support).
?Outstanding quality and stability for plier or stacking simulations.
?Robust soft body simulation. Plastic deformation, ability to convert low resolution mesh kinematics to high resolution.
?Versatile joints that can connect any kind of body: rigid/rigid, rigid/soft, rigid/static, rigid/animated, rigid/fabrics, etc. Breaking behavior and plastic deformation. Automatic modes for joint creation. Kinematic animated GameObjects support.
?Excellent quality/speed ratio. Quality settings can be adjusted by user depending on the time available.

CaronteFX Editor
?Create physics scenes inside Unity with a custom physics scene editor.
?Organize the different physics elements of a simulation in a custom hierarchy panel.
?Configure rigid bodies, soft bodies, fabrics, servos and joints.
?Save simulations as baked animation clip files.
?Save physics scenes as custom GameObjects that can be edited later.
?Create prefabs of simulated objects.
?Apply a physics scene to distinct Unity scenes using floating, independent GameObjects names.
?Replay simulations in the editor before converting them to animations.
?Actions: Triggers, substitutions, and synchronized particles or sound emissions when contact occurs.

Fracture and Mesh Tools
?Tools to fracture GameObjects in the editor.
?Highly customizable fracturing options (Voronoi uniform, steered geometry, radial modes and more).
?The fracture tool keeps the shape of the original meshes well preserved in the fractured pieces.
?Can fracture multiple GameObjects as if they were one, using a global pattern option.
?Welder that can merge multiple objects (removing internal faces).

Daemon Definitions
?Define explosions, wind and other custom forces in the physics scenes.

Joints and Servos Definition
?Automated creation of joints between bodies using multiple criteria.
?Custom break conditions, joint plasticity, disable collision, etc.
?Angular and linear servos

And much more!


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绑定Q用 发表于 2017-5-22 09:58:26

是什么家伙来的

18502999943 发表于 2017-6-8 18:06:32

Fragmented Objects 1.31 oFragmented Objects 1.31 o

wuyule 发表于 2017-6-22 10:15:09

太好了太好了

kuugaz 发表于 2017-8-26 16:19:04

感谢楼主分享

entromiroymevoy 发表于 2017-10-2 02:28:55

great asset
thnx for sharing

dzfish 发表于 2017-10-9 11:09:00

ggggggggggggggggggg

love451990105 发表于 2017-12-18 23:51:12

{:4_86:}{:4_86:}{:4_86:}{:4_86:}{:4_86:}

大海的山羊 发表于 2018-8-16 10:04:31

http://pan.baidu.com/s/1mhLCNlI

95eh 发表于 2018-8-20 10:00:05

谢谢 楼主 学习学习

Lisa 发表于 2019-6-24 14:33:40

大海的山羊 发表于 2018-8-16 10:04
http://pan.baidu.com/s/1mhLCNlI

你好,可以为问一下,网盘密码是多少吗

yl25349558 发表于 2020-2-27 23:09:19

威武。。。11111111111
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