发财 发表于 2015-12-9 21:49:45

Skele Character Animation Tools 1.9.2 unity3d asset U3D插件下载


插件名称:Skele Character Animation Tools 1.9.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Skele Character Animation Tools 1.9.2 unity3d asset U3D插件下载,unity3d插件

Skele Character Animation Tools系列索引:

Skele Character Animation Tools 官方视频教程标题中文版下载链接
Skele Character Animation Tools 1.7e下载链接
Skele Character Animation Tools 1.8.0b1下载链接
Skele Character Animation Tools 1.8.2 f4下载链接
Skele Character Animation Tools 1.9.5 p2下载链接
Skele Character Animation Tools 1.9.6 p2下载链接
Skele Character Animation Tools 1.9.6 p9下载链接
Skele Character Animation Tools 1.9.7 p7下载链接
Skele Character Animation Tools 1.9.8 p1下载链接



This extension requires one license per seat
Requires Unity 4.6.7 or higher.

Make Skeleton & Vertex Animations right inside the Unity Editor.



Integrated Timeline editor for cutscene authoring
Constraints System

Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:

1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work

2. Integrated Timeline editor Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

3. Mesh-Morpher tools to make blendshape-like animations without bones

4. Export skinned meshes and animations as DAE archive

5. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.

6. Constraints system working in both edit-mode & game-mode.

7. Spline Editor to edit movement path.


Humanoid rig needs special treatment: Please read the two FAQ posts:
(1)How to Edit Humanoid clips?
(2)Best workflow for Humanoid models?


Main Features:
1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
3. Make blendshape-like vertex animations directly in Unity Editor.
4. Integrated with Timeline Editor . Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc.
5. Visualize the bone link, the vertices, and bone weights, etc.
6. Reduce the folder size, you don't need to include duplicate meshes for each animation.
7. Make/Save/Load poses on disk
8. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
9. Generate RootMotion from RootBone curves
10. Export character mesh and character animation into DAE archive
11. Edit multi-part meshes
12. Fix BindPose of skinned mesh (position and rotation)
13. Mirror your anim clips
14. Modify Animation curve's property, path, type.
15. Multi-edit in FK mode.
16. Mirror-edit bones
17. Fix pivot of non-skinned mesh
18. Reduce keyframes of animation clips
19. Work with both Unity Pro & Free

Demos:





Latest Change:
1.9.0b1 (Submitted on 2015/10/22)
***NEW***: Integrated Timeline Editor

1.9.0 b2 (Submitted on 2015/11/09)
Fix: errors when build player;
Add: Constraints system;

1.9.1 b1 (Submitted on 2015/11/18)
**NEW**: Constraints system (beta);
ADD: a bunch of constraints examples scenes;
1.9.2 (Submitted on 2015/12/03)
Fix: popup error messages if there're other object attached on model when Revert-prefab-pose;
Add: Undo for CCDSolverMB's Continuous mode;
Fix: Gizmos drawn with wrong rotation for LimitLocation constraint ;


**** Hidden Message *****

mat56821 发表于 2015-12-11 07:19:55

非常好,谢谢

川北 发表于 2015-12-18 13:57:41

nice......

keykeyair 发表于 2016-1-10 10:14:59

谢谢{:4_105:}

死灵之怒 发表于 2016-1-13 20:31:32

好东西,赞一个!

choaswings 发表于 2016-3-24 10:44:15

谢谢分享

yl25349558 发表于 2020-2-27 03:14:55

非常好 感谢楼主的分享~
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