cg小白兔 发表于 2025-9-28 09:48:38

Post Process Toolkit UE4.20-4.27,5.0-5.6后期处理工具包











Description
Post Process Toolkit is a set of useful material functions that helps you to debug, adjust and present your post process effects during development in real-time.
Features:
Picture in Picture (PiP).
Buffers visualization: BaseColor, WorldNormal, SceneDepth, ShadingModel and a dozen more.
Rendering partial results of the post process stages.
Rendering a safe zone.
Move splitter.
Tone mapping calibration.
Very easy to integrate into your materials.
The showcase map included.
VR support (please read the VR section)
Texture Resolutions:
2048x1024 (2)
512x1024 (1)
1024x256 (1)
8x64 (1)
4x32 (1)
Number of Materials: 11
Number of Material Functions: 54
Do Materials derive from a Master Material with instances as variation: No
Number of Textures: 6
Supported Development Platforms: Windows
Supported Target Build Platforms: NA
Documentation: Documentation is available in the form of comments made in material asset placed in ./PostProcessToolkit/Materials/M_Documentation.uasset
Important/Additional Notes: The toolkit is not designed to be used in the release builds.
VR: Most of the features work in the VR mode, except for Move Splitter and safe zone. Tested on Oculus Rift


描述
后期处理工具包是一套实用的材质函数,可帮助您在开发过程中实时调试、调整和呈现后期处理效果。
功能:
画中画 (PiP)。
缓冲区可视化:BaseColor、WorldNormal、SceneDepth、ShadingModel 等十余个缓冲区。
渲染后期处理阶段的部分结果。
渲染安全区。
移动分割器。
色调映射校准。
易于集成到您的材质中。
包含展示地图。
VR 支持(请阅读 VR 部分)
纹理分辨率:
2048x1024 (2)
512x1024 (1)
1024x256 (1)
8x64 (1)
4x32 (1)
材质数量:11
材质函数数量:54
材质是否源自主材质,并带有实例作为变体:否
纹理数量:6
支持的开发平台:Windows
支持的目标构建平台:NA
文档:文档以材质资源注释的形式提供,位于 ./PostProcessToolkit/Materials/M_Documentation.uasset
重要/补充说明:该工具包不适用于发布版本。
VR:除移动分割器和安全区外,大多数功能均可在 VR 模式下使用。已在 Oculus Rift 上测试





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