rdMeshTools 1.4.2 适配UE5.6虚幻引擎插件工具
本帖最后由 cg小白兔 于 2025-8-15 13:17 编辑rdMeshTools is an Unreal Engine plugin tool that resides in the Static Mesh Editors toolbar and in the Content Browsers Context Menu.
This tool gives you the ability to quickly and easily change any static meshes scale, rotation,mirror and pivot point. Finally here is a tool that allows you to make a standard orientation/scale for things such as doors (often oriented to random walls) in your Blueprints or code without needing options for mesh rotation, pivot etc. It can also apply the position shift to your actors and prefabs if selected in the level.
There are also tools for bulk editing of collisions, removing, adding simple and complex collisions is now only a few clicks.
Easily transfer sockets from one mesh to another with the Copy/Paste Sockets to Clipboard tool.
Spatial UV maps (and Vertex Color data) can also be created, making your materials pixels fully spatially aware in an extremely efficient way.
It works for single meshes from the editor, or any amount of selected meshes in the content browser.
This tool accesses the raw mesh data directly, and makes the changes there, so is as good as making those changes from your modelling software itself. (If you re-import your mesh, you will need to re-apply your scale/rotation/pivot.)
It is compatible with LOD based StaticMeshes and with Nanite StaticMeshes.
New to 1.30 there are 2 new tools which make preparing your meshes for instancing simple and quick. They create new meshes for StaticMesh actors in the level that either have negative scales or uniquely assigned materials. With a few clicks you can fix most issues you could potentially have with your ISM conversions.
rdMeshTools 是一款虚幻引擎插件工具,位于静态网格体编辑器工具栏和内容浏览器上下文菜单中。
此工具让您能够快速轻松地更改任何静态网格体的缩放比例、旋转角度、镜像和枢轴点。最后,它还允许您在蓝图或代码中为诸如门(通常朝向随机墙壁)之类的对象设置标准方向/缩放比例,而无需网格体旋转、枢轴点等选项。如果在关卡中选择了 Actor 和预制件,它还可以将位置偏移应用于这些 Actor 和预制件。
此外,它还提供批量编辑碰撞的工具,只需点击几下即可删除和添加简单和复杂的碰撞。
使用“复制/粘贴套接字到剪贴板”工具,可以轻松地将套接字从一个网格体传输到另一个网格体。
您还可以创建空间 UV 贴图(和顶点颜色数据),以极其高效的方式使您的材质像素完全具有空间感知能力。
它适用于编辑器中的单个网格,或内容浏览器中任意数量的选定网格。
此工具直接访问原始网格数据并进行更改,因此效果与在建模软件中进行更改一样好。(如果重新导入网格,则需要重新应用缩放/旋转/枢轴。)
它兼容基于 LOD 的静态网格和 Nanite 静态网格。
1.30 版本新增了两个工具,可让您轻松快捷地准备网格进行实例化。它们可以为关卡中具有负缩放比例或指定了唯一材质的静态网格 Actor 创建新的网格。只需点击几下,即可解决 ISM 转换中可能出现的大多数问题。
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