cg小白兔 发表于 昨天 10:02

Energy Beam VFX with SFX 适配UE5.3 光束撞击视觉特效

















Well organized assets, high visual qulity with efficiency and good optimization!!

Override parameters for Scalable Size, Custom Color, Tall etc...!! Dont need to understand NiagaraSystem!

These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them. You can destroy them after 1 sec via blueprint or C++!!

There are 10 type of Unique VFX. 5 for beam VFX, 5 for Constant HIt VFX.All are Infinite Loop VFX

See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :

Notice: This pack is not triggered by beam module .So no need end point to set.instead.If U need Ur beam to reach certain spesific location.just get the direction vector from End position subtract start position. And get distance(length) from direction vector. and let vfx look forward the end point via direction vector .then put distance into VFX parameter(length).


资源组织良好,视觉质量高,效率高,优化良好!!

可覆盖缩放尺寸、自定义颜色、高度等参数……!!无需了解 Niagara 系统!

这些视觉特效停用后,会呈现持续 1 秒的自动淡入淡出动画。您可以在 1 秒后通过蓝图或 C++ 销毁它们!

共有 10 种独特的视觉特效。5 种用于光束特效,5 种用于持续撞击特效。所有特效均为无限循环特效。

看看您是否能从下面的视觉特效名称中找到一些关键词。也许有一些适合您的项目。名称列表:

注意:此包并非由光束模块触发。因此无需设置终点。如果您需要光束到达特定位置,只需从终点位置减去起点获取方向向量。然后从方向向量获取距离(长度)。并让 vfx 通过方向向量向前查找终点。然后将距离放入 VFX 参数(长度)。





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