cg小白兔 发表于 2025-7-14 15:28:22

【更新】ARPG Project 1.5.0 角色扮演游戏项目

本帖最后由 微笑的猫 于 2025-7-16 10:12 编辑


ARPG Project 系列索引:

ARPG Project 1.1.1下载链接
ARPG Project 1.3.0下载链接

The ARPG Project is a pre-made example that provides a starting point for creating an old-school action RPG game. It offers implementations for combat, inventory, stats, and more using C# and built-in Unity tools. The asset is compatible with Unity 6, future versions as they are released, and prior versions till Unity 2021.3.25f1.
[*]
FEATURES
[*]Mobile Support;
[*]Humanoid Rig Support;
[*]3D Character Movement;
[*]Enemy AI;
[*]Save/Load (Binary, JSON, or PlayerPrefs);
[*]Basic Dialogue System;
[*]Stats Point Distribution;
[*]Combo System (3 attacks);
[*]Blocking and Stun;
[*]Health and Mana System;
[*]Skill System w/ Cool Down;
[*]Cast, Attack, and Summoning Skills;
[*]Stash System (Store Items);
[*]Minimap & Icons;
[*]Level & Experience Progression;
[*]Grid Inventory System (w/ auto-sorting);
[*]Dynamic Items’ Attributes;
[*]Items’ Durability;
[*]Damage Based on Stats;
[*]Defense Based on Stats;
[*]Weapons (Blades & Bows);
[*]Armor System (change appearance);
[*]Consumable Items;
[*]Collectible Items (Loot & Drops);
[*]Destructible Objects;
[*]Quest System & Rewards;
[*]Buy or Sell Items (Merchant);
[*]Repair Items (Blacksmith);
[*]3D Camera (Zoom and Rotate);
[*]Waypoints (Flash Travel).

SUPPORTED PACKAGES
[*]Cinemachine;
[*]New Input System;
[*]Post Processing;
[*]Shader Graph.

ARPG项目是一个预制示例,为创建老派动作角色扮演游戏提供了起点。它使用C#和内置的Unity工具实现了战斗、物品栏、属性等功能的实现。该资源与Unity 6、未来版本(发布后)以及Unity 2021.3.25f1之前的版本兼容。

功能
移动支持;
仿人型角色绑定支持;
3D角色移动;
敌方AI;
保存/加载(二进制、JSON或PlayerPrefs);
基础对话系统;
统计点分配;
连击系统(3次攻击);
阻挡与眩晕;
生命值与魔法值系统;
带有冷却时间的技能系统;
施法、攻击和召唤技能;
储藏系统(存储物品);
小地图与图标;
等级与经验提升;
网格库存系统(带自动排序功能);
动态物品的属性;
物品的耐久性;
基于属性的伤害;
基于统计数据的防御;
武器(刀刃与弓箭);
防具系统(改变外观);
消耗品;
可收集物品(战利品与掉落物品);
可破坏物体;
任务系统与奖励;
购买或出售物品(商家);
维修物品(铁匠铺);
3D相机(缩放和旋转);
航点(瞬移)。

支持的软件包
电影机;
新的输入系统;
后处理;
着色器图。




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