cg小白兔 发表于 2025-6-18 14:33:10

【更新】Critter 3D Pixel Camera 2.3.1像素相机










◼ Supported Unity editor versions ◼
2021 LTS and above (including Unity 6 and Unity 6.1)

◼ Critter 3D Pixel Camera ◼
Critter 3D Pixel Camera is designed for pixelating 3D games for a stylized 3D pixel art look. It pixelates your game in a consistent manner and makes it look smooth when moving the camera.

◼ Key features ◼
Pixel perfect (orthographic only) – Stationary objects in 3D world look stationary without jittering colors or outlines. Pixels are consistently rendered regardless of camera angle or movement. This consistency makes the resulting visuals similar to the retro pixel art style.

Smoothness (orthographic only) – Subpixel adjustments are applied to make the camera movement feel smooth.

Performance – Game is rendered at target pixel art resolution which has a significant boost on performance. It is then upscaled to the native resolution to allow subpixel movement, without compromising performance.

Versatile – Works dynamically in any camera rotation. This system uses Unity’s Transform component for its movement and rotation input values. Other settings, including resolution, can also be changed at runtime.

Interface – Provides a straight-forward interface for changing rotation, position, resolution and two different types of zooms; even at runtime.

Known issues
Web builds are not currently supported.
Note: Scenes in the marketing material are not included in the asset. Check out Critter Environment instead


◼ 支持的Unity编辑器版本◼
2021 LTS及以上版本(包括Unity 6和Unity 6.1)

◼ Critter 3D像素相机◼
Critter 3D像素相机专为将3D游戏像素化而设计,以实现风格化的3D像素艺术外观。它以一致的方式将游戏像素化,并在移动相机时使其看起来流畅。

◼ 主要特点◼
像素完美(仅正交)-3D世界中的静止物体看起来是静止的,没有抖动的颜色或轮廓。无论相机角度或移动如何,像素都会被一致地渲染。这种一致性使最终的视觉效果与复古像素艺术风格相似。

平滑度(仅正交)-应用亚像素调整使相机移动感觉平滑。

性能——游戏以目标像素的艺术分辨率呈现,这大大提高了性能。然后,它被升级到原生分辨率,以允许亚像素移动,而不会影响性能。

多功能–可在任何相机旋转中动态工作。该系统使用Unity的变换组件作为其运动和旋转输入值。其他设置,包括分辨率,也可以在运行时更改。

界面–提供一个直接的界面,用于更改旋转、位置、分辨率和两种不同类型的缩放;即使在运行时也是如此。

已知问题
当前不支持Web构建。
注:营销材料中的场景不包括在资产中。请查看Critter环境





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