Jade ( Translucency Subsurface Scattering ) Shader 1.01玉石效果
Realistic Jade shader. Works with forward and deferred rendering. Needs a depth texture per scene or object (depending on needed precision) to work. Works on both DirectX and OpenGL / mobile.
- does not use "translucency" maps.
- customizable scatter parameters.
- full source provided so it can be customized by an able programmer.
真实的Jade着色器。适用于正向和延迟渲染。每个场景或物体需要一个深度纹理(取决于需要的精度)来工作。在DirectX和OpenGL/移动平台上都能工作。
- 不使用 "半透明 "地图。
- 可定制的散射参数。
- 提供完整的源码,因此可以由一个有能力的程序员来定制它。
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