着色/阴影 Lux Plus – Physically Based Shader Framework 2.02d unity3d asset U3D插件

插件名称:Lux Plus – Physically Based Shader Framework 2.02d插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码



Lux Plus – Physically Based Shader Framework 2.02d unity3d asset U3D插件下载,Unity3d shader下载

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http://www.cgioo.com/forum-2-1.html





Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d

Lux Plus – Physically Based Shader Framework 2.02d



Requires Unity 5.4.2 or higher.
Lux Plus is the commercial branch of the open source Lux shader framework and brings Lux's advanced lighting features such as skin, translucent and anisotropic lighting to the deferred rendering pipeline — all without adding any additional data to the built in gbuffers.
So unlike other solutions Lux Plus will not stress your memory bandwidth furthermore but uses a cleverly packed default gbuffer.

Lux Plus needs at least 8GB of RAM and has been successfully tested with DX11, DX9 and OpenGLCore on Win and Mac using nvidia GPUs and Unity 5.4.2, Unity 5.5.0b10, Unity 5.6.1., Unity 2017.2.0f3 and Unity 2018.1.

Lighting features
- Fast approximated area lights
- Diffuse fill lights
- Deferred pre-integrated Skin Lighting
- Deferred translucent Lighting
- Deferred anisotropic Lighting* (read more)
- Deferred lambert lighting
- Diffuse scattering or fuzz lighting
- Specular Anti Aliasing
- Horizon Occlusion

Surface features
- Dynamic weather
- Mix mapping
- Parallax, parallax occlusion and tessellation
- Double sided rendering

Although Lux ships with a rather flexible standard shader it allows you write custom surface shaders which will take full advantage of all feature mentioned above. In order to make this as easy as possible Lux offers a bunch of predefined shader macros and ships with various example surface shaders including:
- Tessellation
- Geometry based refraction
- Geometry based deferred decals

Lux Plus and Image Effects
As Lux Plus packs Unity’s built in GBuffer in a special way, image effects, which rely on data from the GBuffer, will most likely break. But Lux Plus ships with fixes for the Cinematic Image Effects (Lux 2.01 only), Unity's Post Processing Stack and Amplify Occlusion. (read more)

Lux Free on GitHub | Official thread | Docs



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作者 如果没有感觉 发表于 2018-5-29 14:03:16

datouwang

Lux Plus and Image Effects
发表于 2018-5-31 22:46:36

wuyiran999

fsadfsdaf sdfdsafsadfasdfsd
发表于 2018-6-1 13:11:27

Gavin80

- Tessellation
- Geometry based refraction
- Geometry based deferred decals
发表于 2018-7-9 23:06:41

huchenshuo

123123123asdfasdfsadf
发表于 2018-12-10 15:53:01

anasiba


Lux Plus and Image Effects
发表于 2019-7-14 17:34:40

anasiba


Lux Plus and Image Effects
发表于 2019-7-14 17:35:17

anasiba

本帖最后由 anasiba 于 2019-7-14 18:29 编辑

Lux Plus and Image Effects
As Lux Plus packs Unity’s b


发表于 2019-7-14 18:27:58

mikeyiy

Lux Plus 加油
发表于 2019-10-1 12:29:45

liangjx89

Lux Plus and Image Effects
发表于 2019-11-9 11:05:47

kaishuai007



Lux Plus and Image Effects
发表于 2019-12-1 11:29:11

yaoz

这是plus版本么?
发表于 2019-12-9 14:44:25

sun24010604

感谢分享!
发表于 2019-12-12 11:30:13

yl25349558

感谢你提供的资源~我们要疯狂的下载!
发表于 2020-2-28 00:25:25

hafewa

谢谢楼主的分享
发表于 2020-6-30 00:02:57
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