着色/阴影 PRISM - Realistic Post-Processing 2.4 unity3d asset iOS开发 unity论坛

插件名称:PRISM - Realistic Post-Processing 2.4 插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
PRISM - Realistic Post-Processing 2.4 unity3d asset iOS开发 unity论坛

PRISM - Realistic Post-Processing 2.4 unity3d asset iOS开发 unity论坛

PRISM - Realistic Post-Processing 2.4 unity3d asset iOS开发 unity论坛















Requires Unity 5.3.0 or higher.
PRISM 2.0 has arrived! With new HQ Sharpen, Color Enhance, Layered Flares, and 14 more realistic, high-performance effects, the next generation of Post-Processing for Unity is here.

New in 2.1: PRISM-Volumes! Post-Process volumes make it easy to set effects in different areas of your scene.

PRISM is an all-in-one post-processing solution for Unity, designed to incorporate multiple highly optimized post-processing effects into one "Uber-Shader" to reduce expensive blit passes and greatly increase performance.

PRISM Includes the following effects:
Natural Bloom
-Supports no threshold, multi-layered HDR bloom, or adjustable threshold bloom
-Temporal stability (anti-flicker)
Layered Flares
-Highly customisable lens flares, fully integrated into the Bloom pipeline
Color Enhance
-A smart saturation algorithm that makes colours 'pop'
HQ Sharpen
-Easy to use luma sharpening algorithm with no artifacts
Brighten
-Curve-based brightness algorithm
Ambient Obscurance
-Scalable, high performance AO - works perfectly in open world scenes!
Smooth Fog
-Multi-color distance based fog, with full pipeline integration, light (bloom) shines through fog!
Lens Dirt
-Brightness-based, BF4-style lens dirt
Tonemapping
-State of the art 'RomB' tonemapping operator as default, with ACES and standard Filmic Tonemapping alternatives
-Fully tweakable values on all tonemapping operators
Depth of Field with Bokeh
-Bokeh temporal stability (anti-flicker)
-Easily customizable focus lengths, bokeh intensities, and blur amounts
Eye Adaptation
-High performance, variable exposure speed
-Automatically applied to all effects in the pipeline
Chromatic Aberration
-Vignette shape and vertical edge shape supported
Vignette
-Adjustable intensity for easy effect creation
Filmic Noise/Dither
-Procedural GPU noise
-Not supported on mobile
UI Blur
-Shared-pass UI Blur effect, effectively free when combined

All effects are HDR & LDR compatible. PRISM is fully compatible with, & tested on all major platforms: XBox One, PS4, WiiU, PC, Mac, Mobile (SM3.0), WebGL (SM2.0, limited subset of effects)

PRISM also features an artist-friendly workflow with PRISM Presets. A PRISM Preset is a scriptable object file that stores every value in your PRISM inspector and can be loaded at runtime with a simple API call, or swapped in-editor.

PRISM offers a feature-packed, easy-to-use inspector GUI that anyone can understand. You don't have to know what an F-Stop, ISO Number, or Aperture Length is to get the best results - and with all effects applied to the scene-view, you'll never have to swap between scene and game views while designing.

Demo scene with models & textures included!

Stay up to date in our forum thread!


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作者 浪浪 发表于 2017-12-18 16:16:20

ardus

谢谢分享!
发表于 2017-12-19 17:24:50

marianax

我曹 太牛逼了 快快拿来
发表于 2017-12-20 18:17:05

calypsoup

thanks for sharing it ! 谢谢
发表于 2018-1-20 01:59:55

swordlegend

谢谢分享,支持
发表于 2018-1-26 10:09:06

wook

可以下载吗
发表于 2018-1-30 11:35:22

chenping00123

谢谢分享
发表于 2018-3-6 10:29:21

Toby

万分感谢!!!!!!!!!!!!!!
发表于 2018-3-28 03:40:34

%E5%A5%BD%E7%9A%84%E7%9A%84

谢谢分享哈哈
发表于 2018-4-12 14:29:56

gulu001

谢谢分享,给力
发表于 2018-5-4 10:35:35

brant1314

jjjjjjjjjjjjjjjjjjjjjjjjj
发表于 2018-6-21 18:28:53

a87645507

谢谢分享!
发表于 2019-2-2 11:58:00

bentlnnz

thanks for your sharing
发表于 2020-1-4 17:03:44

yl25349558

带骨骼!赞的不行不行的,刷回复刷得快死了
发表于 2020-3-4 17:12:49

Oscar%E4%B8%8A%E6%A0%A1

真棒,多少钱
发表于 2020-3-19 09:58:07

sujialin

RISM offers a feature-packed, easy-to-use inspector GUI that anyone can unders
发表于 2021-4-17 09:57:11

chenketc

不错的资源!!!!!!!!!!!!!!!!!
发表于 2021-5-19 11:10:01

gala

感谢分享
发表于 2021-9-26 19:20:22
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