着色/阴影 Next-Gen Soft-Shadows 1.1 unity编辑器 阴影插件

插件名称:Next-Gen Soft-Shadows 1.1插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Next-Gen Soft-Shadows 1.1 unity3d asset unity编辑器 Unity3d插件

Next-Gen Soft-Shadows系列索引:

Next-Gen Soft-Shadows 1.5.5  下载链接
Next-Gen Soft-Shadows 1.8.4  下载链接
Next-Gen Soft-Shadows 1.8.5p1  下载链接
Next-Gen Soft-Shadows 1.8.7  下载链接
Next-Gen Soft-Shadows 1.9.1  下载链接
Next-Gen Soft-Shadows 1.9.6  下载链接
Next-Gen Soft-Shadows 2.0.5  下载链接
Next-Gen Soft-Shadows 2.1.5  下载链接

Next-Gen Soft-Shadows 1.1 unity3d asset unity编辑器 Unity3d插件

Next-Gen Soft-Shadows 1.1 unity3d asset unity编辑器 Unity3d插件

Next-Gen Soft-Shadows 1.1 unity3d asset unity编辑器 Unity3d插件

Next-Gen Soft-Shadows 1.1 unity3d asset unity编辑器 Unity3d插件

Next-Gen Soft-Shadows 1.1 unity3d asset unity编辑器 Unity3d插件

Next-Gen Soft-Shadows 1.1 unity3d asset unity编辑器 Unity3d插件

Next-Gen Soft-Shadows 1.1 unity3d asset unity编辑器 Unity3d插件

Next-Gen Soft-Shadows 1.1 unity3d asset unity编辑器 Unity3d插件

Requires Unity 5.6.0 or higher.
Custom shadows filters for Unity built-in lights with adaptive penumbra size.

The technique
This technique unifies shadows across all Unity lights using a Monte Carlo filtering that produces random persistent stable kernels. It removes aliasing and banding on extremely tiny shadowmaps textures. It requires less sampling to smooth/AA out shadows while being faster than any other similar solutions on the Asset Store. Plus, it works on any platforms where Unity support shadows.

Two variations at your disposal: A full PCSS filtering for spot/point/directional shadows and a cheaper variant that simulates PCSS (requires less samples). Both techniques automatically changes penumbra size based on distance between receiver/caster and light positions. They are both visually similar but the PCSS is more physically correct.

The package comes with two setup files and the installation is only few steps setup. No need to do anything with your shaders or scripts, it will work with anything that uses Unity shadows. The shadow smoothness and type can be tweaked using Unity built-in lights properties such as Strength and Shadows Type.

Current Shadow Features:
- Contact Shadows (Screen Space Raymatched shadows) - Point Light Shadows PCSS + Approximation filters
- Spot Light Shadows Approximation filter
- Directional Light Shadows Approximation filter
- Improved Bias support (more control and precision)

Upcoming NGSS Features:
- Spot Light PCSS filtering
- Directional PCSS filtering
- Shadow quality sets for all lights
- New bias algorithms for Point/Spot lights.

Support: This shadow system works on any platform where Unity support dynamic shadows and is used by our current game (and future ones too). It's an ongoing support process. You'll be getting updates and new features as we push them to our projects. Plus you'll have full source code access.
Forum support here.
Link text


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作者 如果没有感觉 发表于 2017-5-6 19:46:04

liyichong

好像i糖尿病古厝的
发表于 2017-5-6 23:19:00

cgiooer

Next-Gen Soft-Shadows 是最新版本吧
发表于 2017-5-7 09:38:35

cgiooer

1.3.2 (May 01, 2017) 才是最新,这个版本太低了
发表于 2017-5-7 09:39:10

%E7%BA%A2%E5%86%9B%E9%98%9F%E9%95%BF%E6%9D%B0%E6%8B%89%E5%BE%B7

厉害了,感谢分享
发表于 2017-5-18 19:32:38

felix9xie

终于找到了,看看
发表于 2017-5-23 10:20:31

longxiaomao

发表于 2017-6-24 01:27:51

yesbai

666666666666666
发表于 2017-7-26 19:11:57

urp

终于找到了,看看
终于找到了,看看
发表于 2017-9-11 14:32:56

zszztt0

找到了  哈哈 试试
发表于 2017-9-20 15:25:06

huchenshuo

感谢分享
发表于 2017-9-20 20:09:18

memb3r

Oh thats what i was looking for!!!
发表于 2017-11-22 08:49:13

earth

着色器!!
发表于 2019-1-23 12:48:24

yl25349558


不错 不错  不错
发表于 2020-2-28 02:01:19
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