cg小白兔 发表于 2024-4-24 12:30:38

【更新】uMod 2.0 2.9.6

本帖最后由 微笑的猫 于 2024-4-24 15:38 编辑


uMod系列索引:

uMod 2.0 2.4.3下载链接
uMod 2.0 2.4.5下载链接
uMod 2.0 2.4.9下载链接
uMod 2.0 2.6.2下载链接
uMod 2.0 2.7.0下载链接
uMod 2.0 2.8.2下载链接
uMod 2.0 2.9.2下载链接


uMod 2.0 is a complete modding solution for the Unity game engine and makes it quick and painless to add mod support to your game. Modders are able to extend to and modify gameplay by creating mods with assets, scripts and even entire scenes, all within the Unity editor.

Features
-Basic mod support out of the box
-Supports all assets that Unity can handle, Yes! even scenes and scripts can be included
-Load from the local file system or from remote server
-Supports command line launching of mods
-Supports multi-mod loading
-Catches exceptions and errors generated by mods
-Modders can create their content in the Unity editor and export easily using uMod Exporter
-C# scripts and assemblies can be included in mods
-Cross domain scripting allows communication between game and mod scripts
-Script execution security allows developers to restrict modded code
-Customizable build pipeline allows for custom exporter tools to be created
-Supports asset sharing allowing modders to make use of game assets
-Includes a directory utility for managing a mod directory
-Dedicated online scripting reference
-Many more features

Supported platforms
Supports PC, Mac and Linux platforms only. IL2CPP is not supported if scriptable mods are required.


uMod 2.0是Unity游戏引擎的一个完整的修改解决方案,它使你的游戏快速而无痛地添加修改支持。修改者能够通过创建带有资产、脚本甚至整个场景的MOD来扩展和修改游戏性,所有这些都在Unity编辑器中进行。


特点
-开箱即用的基本MOD支持
-支持Unity可以处理的所有资产,是的!甚至可以包括场景和脚本。
-从本地文件系统或远程服务器上加载。
-支持命令行启动MOD
-支持多模型加载
-捕捉mods产生的异常和错误
-修改者可以在Unity编辑器中创建他们的内容,并使用uMod Exporter轻松导出。
-C#脚本和程序集可以包含在mods中
-跨域脚本允许游戏和MOD脚本之间进行通信
-脚本执行的安全性允许开发者限制MOD的代码
-可定制的构建管道允许创建自定义导出器工具
-支持资产共享,允许修改者利用游戏资产
-包括一个用于管理MOD目录的目录工具
-专门的在线脚本参考
-更多的功能


支持的平台
只支持PC、Mac和Linux平台。如果需要可编写脚本的MOD,则不支持IL2CPP。




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